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Heightmap customization
Heightmap customization is a process of a Heightmap creation controlled by user in opposite to a random generation. There are 4 main customization flows available:
- draw heightmap from scratch
- apply existing heightmap template
- create new heightmap template
- convert image into a heightmap.
I would recommend to set up a template or convert image as a first step and then use free draw tools to fine tune a Heightmap.
To start customization click on the arrow button to open the Options. Open Customize tab and click on Heightmap. Click on Clear all button to remove the existing map and generate a new Voronoi diagram or Roll back to degrade a completed map (even a loaded one) to a heightmap.
- To draw a map click on Paint Brushes
- To apply or edit template click on Template Editor
- To convert image click on Image Converter
- To see a semi-3d heightmap view click on Perspective View
Once you are satisfied with the Heightmap, click on Complete. To minimize the failure risk the button activates only where there are at least some land cells.
- Brush height (H; left slider) - slider to control Height value for brushes below
- Brush radius (R; right slider) - slider to control Radius for non-feature brushes
- Hill (H) - a round blob, drag the map for continuous placement
- Pit (P) - a round depression, drag the map for continuous placement
- Range (R) - an elongated blob, click once to set a start point, the second click to place a Range
- Trough (T) - an elongated depression, click once to set a start point, the second click to place a Trough
- Elevate (↥) - increase cell height, drag the map for continuous usage
- Depress (↧) - decrease cell height, drag the map for continuous usage
- Align (=) - fit cell's height to the first tagged cell, drag the map for continuous usage
- Smooth (~) - smooth cell height, drag the map for continuous usage
- Un-do (↺) - step back, works only for a Heightmap customization
- Re-do (↻) - step forward, works only for a Heightmap customization
- Rescaler (⇄) - slider to rescale all cells
- Condition (if) - conditional Height rescaler
- Discrupt (෴) - randomize all heights a bit
- Smooth (~) - smooth all heights
- Clear (⌫) - clear the map
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Description is not ready. To be updated...