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| 1 | +package be4rjp.sclat.match; |
| 2 | + |
| 3 | +import org.bukkit.entity.Player; |
| 4 | +import org.jspecify.annotations.NullMarked; |
| 5 | +import org.slf4j.Logger; |
| 6 | +import org.slf4j.LoggerFactory; |
| 7 | + |
| 8 | +import java.util.HashSet; |
| 9 | +import java.util.Set; |
| 10 | +import java.util.UUID; |
| 11 | + |
| 12 | +/** |
| 13 | + * CAUTION: This class requires re-generate at start of every-match |
| 14 | + */ |
| 15 | +@NullMarked |
| 16 | +public class Match { |
| 17 | + protected final Logger logger; |
| 18 | + protected final HashSet<UUID> joinedPlayers = new HashSet<>(); |
| 19 | + public Match() { |
| 20 | + logger = LoggerFactory.getLogger("SclatMatch"); |
| 21 | + } |
| 22 | + |
| 23 | + public void start() { |
| 24 | + logger.info("試合を開始します。"); |
| 25 | + } |
| 26 | + |
| 27 | + // There is no end function. Because game should be ended automatically. |
| 28 | + |
| 29 | + /** |
| 30 | + * Get current match status |
| 31 | + * |
| 32 | + * @return current status |
| 33 | + */ |
| 34 | + public MatchStatus status() { |
| 35 | + return MatchStatus.WAITING; |
| 36 | + } |
| 37 | + |
| 38 | + /** |
| 39 | + * On join handler |
| 40 | + * |
| 41 | + * @param player |
| 42 | + * target player |
| 43 | + */ |
| 44 | + public void onJoinPlayer(Player player) { |
| 45 | + // Todo: add join confirm menu for admin to check some abuse |
| 46 | + UUID playerUuid = player.getUniqueId(); |
| 47 | + if (joinedPlayers.contains(playerUuid)) { |
| 48 | + logger.warn("プレイヤー {} は正常な退出処理を受けていません。", player.getName()); |
| 49 | + return; |
| 50 | + } |
| 51 | + // Todo: do something |
| 52 | + |
| 53 | + joinedPlayers.add(player.getUniqueId()); |
| 54 | + } |
| 55 | + |
| 56 | + /** |
| 57 | + * On leave handler |
| 58 | + * |
| 59 | + * @param player |
| 60 | + * target player |
| 61 | + */ |
| 62 | + public void onLeavePlayer(Player player) { |
| 63 | + UUID playerUuid = player.getUniqueId(); |
| 64 | + if (!joinedPlayers.contains(playerUuid)) { |
| 65 | + // Todo: sometimes require change logger level to debug |
| 66 | + logger.info("プレイヤー {} は試合に参加していないため、退出処理がスキップされました。", player.getName()); |
| 67 | + return; |
| 68 | + } |
| 69 | + // Todo: do something |
| 70 | + joinedPlayers.remove(playerUuid); |
| 71 | + } |
| 72 | + |
| 73 | + public Set<UUID> joinedPlayers() { |
| 74 | + return (Set<UUID>) joinedPlayers.clone(); |
| 75 | + } |
| 76 | +} |
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