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| 1 | +package be4rjp.sclat.entity |
| 2 | + |
| 3 | +import be4rjp.sclat.api.GlowingAPI |
| 4 | +import be4rjp.sclat.data.DataMgr.setKasaDataWithARmorStand |
| 5 | +import org.bukkit.Location |
| 6 | +import org.bukkit.Material |
| 7 | +import org.bukkit.entity.ArmorStand |
| 8 | +import org.bukkit.entity.EntityType |
| 9 | +import org.bukkit.entity.Player |
| 10 | +import org.bukkit.inventory.ItemStack |
| 11 | +import org.bukkit.util.EulerAngle |
| 12 | +import org.bukkit.util.Vector |
| 13 | + |
| 14 | +class KasaEntity( |
| 15 | + private val player: Player, |
| 16 | + private val teamColor: String, |
| 17 | +) { |
| 18 | + var damage: Double = 0.0 |
| 19 | + private val armorStandList: MutableList<ArmorStand> = mutableListOf() |
| 20 | + |
| 21 | + fun initialize( |
| 22 | + location: Location, |
| 23 | + offset: Vector, |
| 24 | + ) { |
| 25 | + val spawnLocation = location.clone().add(offset) |
| 26 | + |
| 27 | + val as1 = spawnArmorStand(spawnLocation.clone().add(0.0, 2.8, 0.0), EulerAngle(Math.toRadians(-45.0), 0.0, Math.toRadians(-40.0))) |
| 28 | + val as2 = spawnArmorStand(spawnLocation.clone().add(0.0, 2.8, 0.0), EulerAngle(Math.toRadians(-45.0), 0.0, Math.toRadians(40.0))) |
| 29 | + val as3 = spawnArmorStand(spawnLocation.clone().add(0.0, 2.5, 0.0), EulerAngle(0.0, 0.0, 0.0)) |
| 30 | + |
| 31 | + armorStandList.addAll(listOf(as1, as2, as3)) |
| 32 | + |
| 33 | + for (armorStand in armorStandList) { |
| 34 | + armorStand.customName = "Kasa" |
| 35 | + setKasaDataWithARmorStand(armorStand, null) |
| 36 | + GlowingAPI.setGlowing(armorStand, player, false) |
| 37 | + } |
| 38 | + |
| 39 | + equipArmorStands() |
| 40 | + } |
| 41 | + |
| 42 | + private fun spawnArmorStand( |
| 43 | + location: Location, |
| 44 | + headPose: EulerAngle, |
| 45 | + ): ArmorStand { |
| 46 | + val armorStand = player.world.spawnEntity(location, EntityType.ARMOR_STAND) as ArmorStand |
| 47 | + armorStand.isSmall = true |
| 48 | + armorStand.setBasePlate(false) |
| 49 | + armorStand.isVisible = false |
| 50 | + armorStand.setGravity(false) |
| 51 | + armorStand.headPose = headPose |
| 52 | + return armorStand |
| 53 | + } |
| 54 | + |
| 55 | + private fun equipArmorStands() { |
| 56 | + for (armorStand in armorStandList) { |
| 57 | + val item = ItemStack(Material.getMaterial("${teamColor}_PANE")!!) |
| 58 | + armorStand.equipment?.helmet = item |
| 59 | + } |
| 60 | + } |
| 61 | + |
| 62 | + fun cleanup() { |
| 63 | + for (armorStand in armorStandList) { |
| 64 | + armorStand.remove() |
| 65 | + } |
| 66 | + armorStandList.clear() |
| 67 | + } |
| 68 | +} |
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