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[BUG] Resync triggers unreal Work metrics #867

@sschepens

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@sschepens

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Resyncs trigger reprocessing of Work objects that haven't changed and this ends up generating unrealistic work_apply_time_seconds because this metric is based on a timestamp set on an annotation whenever the Work object was created/updated, so we end up with metrics that always hit the maximum bucket limits and are not really useful.

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