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Merge pull request LmeSzinc#5301 from LmeSzinc/dev
Bug fix
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campaign/Readme.md

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@@ -55,6 +55,7 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
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| 20250619 | war archives 20220728 cn | Aquilifer's Ballade | 雄鹰的叙事歌 | Aquilifer's Ballade | 鋼鷲の冒険譚 | 雄鷹的敘事歌 |
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| 20250717 | war archives 20220428 cn | Rondo at Rainbow's End | 虹彩的终幕曲 | Rondo at Rainbow's End | 吟ずる瑠璃の楽章 | 虹彩的終幕曲 |
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| 20251016 | war archives 20231026 cn | Tempesta and the Fountain of Youth | 飓风与青春之泉 | Tempesta and the Fountain of Youth | テンペスタと若返りの泉 | 飓風與青春之泉 |
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| 20251106 | war archives 20220915 cn | Violet Tempest Blooming Lycoris | 紫绛槿岚 | Violet Tempest Blooming Lycoris | 赫の涙月 菫の暁風 | 紫絳槿嵐 |
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| 20200227 | event 20200227 cn | Northern Overture | 北境序曲 | Northern Overture | 凍絶の北海 | - |
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| 20200312 | event 20200312 cn | The Solomon Ranger | 复刻斯图尔特的硝烟 | The Solomon Ranger Rerun | 南洋に靡く硝煙(復刻) | - |
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| 20200326 | event 20200326 cn | Microlayer Medley | 微层混合 | Microlayer Medley | 闇靄払う銀翼 | - |
@@ -263,3 +264,5 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
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| 20251009 | coalition 20250626 | The Neon City Investigator | - | - | - | 迷彩都市的尋蹤者 |
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| 20251016 | event 20230817 cn | The Fool's Scales | 复刻愚者的天平 | The Fool's Scales Rerun | 愚者の天秤(復刻) | - |
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| 20251023 | event 20251023 cn | Tempesta and Islas de Libertád | 飓风与自由群岛 | Tempesta and Islas de Libertád | テンペスタと自由群島 | - |
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| 20251106 | event 20230803 cn | Anthem of Remembrance | 复刻奏响鸢尾之歌 | Anthem of Remembrance Rerun | 燃ゆる聖都の回想曲(復刻) | - |
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| 20251106 | event 20250227 cn | Paradiso of Shackled Light | - | - | - | 樊籠內的神光 |
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('A1')
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MAP.shape = 'H8'
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MAP.camera_data = ['D3', 'E4', 'E6']
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MAP.camera_data_spawn_point = ['D6']
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MAP.map_data = """
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-- ++ ++ -- -- -- -- --
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-- ME ++ ME Me ++ ++ --
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ME -- -- -- -- ++ ++ --
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MS -- MS -- Me -- MB --
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-- -- ++ ME __ -- -- ME
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-- -- ++ MS -- Me ME --
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SP -- -- -- Me ++ ++ --
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-- SP -- ME -- ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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{'battle': 4, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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A8, B8, C8, D8, E8, F8, G8, H8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Wakaba', 'Suzutsuki']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 33),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 33, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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MAP_SWIPE_MULTIPLY = (1.093, 1.113)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.057, 1.076)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.026, 1.045)
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
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MAP_WALK_USE_CURRENT_FLEET = True
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_3(self):
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return self.clear_boss()
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A2')
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MAP.shape = 'H8'
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MAP.camera_data = ['D4', 'D6', 'E3']
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MAP.camera_data_spawn_point = ['D2']
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MAP.map_data = """
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-- SP ++ ++ -- ME -- ME
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SP -- -- ++ Me -- -- --
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-- -- ME MS -- Me -- ++
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Me -- -- -- __ -- -- ++
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-- MS Me -- -- -- MB --
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-- ++ ++ ++ -- ++ ++ --
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ME -- -- ME -- ++ ++ --
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-- ME ++ -- ME -- -- ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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A8, B8, C8, D8, E8, F8, G8, H8, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Miyuki', 'Jintsuu']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.220, 1.243)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.180, 1.201)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.145, 1.166)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A3')
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MAP.shape = 'H8'
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MAP.camera_data = ['D3', 'E4', 'E6']
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MAP.camera_data_spawn_point = ['E2']
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MAP.map_data = """
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++ ++ ++ ME -- -- SP --
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ME -- Me -- MS -- -- SP
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-- -- -- -- -- ++ -- --
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ME -- ME -- Me -- MS --
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-- ++ ++ ++ ME __ -- ME
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-- ++ ++ ++ -- -- Me --
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-- ++ ++ MB -- ME ++ ++
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-- -- -- -- Me -- ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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A8, B8, C8, D8, E8, F8, G8, H8, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Hatakaze', 'Kinu', 'Haguro']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.220, 1.243)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.180, 1.201)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.145, 1.166)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('B1')
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MAP.shape = 'H8'
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MAP.camera_data = ['D3', 'D5']
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MAP.camera_data_spawn_point = ['E6']
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MAP.map_data = """
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++ -- -- -- ME -- -- --
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-- -- -- ME -- ME ++ --
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-- ++ ++ ME -- Me ++ ME
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-- MB -- -- -- -- -- --
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Me -- -- __ Me ME MS --
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++ ME -- ME -- ++ -- --
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-- -- Me -- MS -- -- SP
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-- ++ ++ ++ -- -- SP --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2, 'boss': 1},
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{'battle': 5, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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A8, B8, C8, D8, E8, F8, G8, H8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Harutsuki', 'Kawakaze', 'Hiei']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 33),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 33, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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MAP_WALK_USE_CURRENT_FLEET = True
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MAP_SWIPE_MULTIPLY = (1.023, 1.043)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (0.990, 1.008)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (0.961, 0.978)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
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85+
def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
90+
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()

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