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1 | 1 | from module.base.button import Button |
2 | 2 | from module.base.decorator import run_once |
3 | 3 | from module.base.timer import Timer |
4 | | -from module.coalition.assets import NEONCITY_FLEET_PREPARATION, NEONCITY_PREPARATION_EXIT |
| 4 | +from module.coalition.assets import NEONCITY_FLEET_PREPARATION, NEONCITY_PREPARATION_EXIT, DAL_DIFFICULTY_EXIT |
5 | 5 | from module.combat.assets import GET_ITEMS_1, GET_ITEMS_2, GET_SHIP |
6 | 6 | from module.event_hospital.assets import HOSIPITAL_CLUE_CHECK, HOSPITAL_BATTLE_EXIT |
7 | 7 | from module.exception import (GameNotRunningError, GamePageUnknownError, |
@@ -559,9 +559,12 @@ def ui_additional(self, get_ship=True): |
559 | 559 | # if self.appear_then_click(HOSPITAL_BATTLE_EXIT, offset=(20, 20), interval=2): |
560 | 560 | # return True |
561 | 561 | # Neon city (coalition_20250626) |
562 | | - if self.appear(NEONCITY_FLEET_PREPARATION, offset=(20, 20), interval=3): |
563 | | - logger.info(f'{NEONCITY_FLEET_PREPARATION} -> {NEONCITY_PREPARATION_EXIT}') |
564 | | - self.device.click(NEONCITY_PREPARATION_EXIT) |
| 562 | + # if self.appear(NEONCITY_FLEET_PREPARATION, offset=(20, 20), interval=3): |
| 563 | + # logger.info(f'{NEONCITY_FLEET_PREPARATION} -> {NEONCITY_PREPARATION_EXIT}') |
| 564 | + # self.device.click(NEONCITY_PREPARATION_EXIT) |
| 565 | + # return True |
| 566 | + # DATE A LANE (coalition_20251120) |
| 567 | + if self.appear_then_click(DAL_DIFFICULTY_EXIT, offset=(20, 20), interval=3): |
565 | 568 | return True |
566 | 569 |
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567 | 570 | # Idle page |
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