Commit 0707c07
authored
✏️ Fix typos across bevy (bevyengine#16702)
# Objective
Fixes typos in bevy project, following suggestion in
bevyengine/bevy-website#1912 (review)
## Solution
I used https://github.com/crate-ci/typos to find them.
I included only the ones that feel undebatable too me, but I am not in
game engine so maybe some terms are expected.
I left out the following typos:
- `reparametrize` => `reparameterize`: There are a lot of occurences, I
believe this was expected
- `semicircles` => `hemicircles`: 2 occurences, may mean something
specific in geometry
- `invertation` => `inversion`: may mean something specific
- `unparented` => `parentless`: may mean something specific
- `metalness` => `metallicity`: may mean something specific
## Testing
- Did you test these changes? If so, how? I did not test the changes,
most changes are related to raw text. I expect the others to be tested
by the CI.
- Are there any parts that need more testing? I do not think
- How can other people (reviewers) test your changes? Is there anything
specific they need to know? To me there is nothing to test
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
---
## Migration Guide
> This section is optional. If there are no breaking changes, you can
delete this section.
(kept in case I include the `reparameterize` change here)
- If this PR is a breaking change (relative to the last release of
Bevy), describe how a user might need to migrate their code to support
these changes
- Simply adding new functionality is not a breaking change.
- Fixing behavior that was definitely a bug, rather than a questionable
design choice is not a breaking change.
## Questions
- [x] Should I include the above typos? No
(bevyengine#16702 (comment))
- [ ] Should I add `typos` to the CI? (I will check how to configure it
properly)
This project looks awesome, I really enjoy reading the progress made,
thanks to everyone involved.1 parent 48fb4aa commit 0707c07
File tree
31 files changed
+44
-44
lines changed- crates
- bevy_animation/src
- bevy_asset/src/server
- bevy_core_pipeline/src
- core_3d
- oit
- bevy_ecs/src
- schedule/executor
- storage
- world
- bevy_gizmos/src/primitives
- bevy_gltf/src
- bevy_image/src
- bevy_math/src
- bounding/bounded3d
- sampling
- bevy_pbr/src
- light
- bevy_picking/src
- bevy_reflect/src
- bevy_scene/src
- bevy_sprite/src
- bevy_ui/src/layout
- docs-template
- docs
- examples
- 3d
- animation
- shader
- tools/example-showcase/src
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