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CodeRabbit Generated Unit Tests: Add comprehensive unit and browser tests, HTML validation, and Playwright setup
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.htmlhintrc

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{
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"tagname-lowercase": true,
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"attr-lowercase": true,
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"attr-value-double-quotes": true,
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"doctype-first": true,
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"tag-pair": true,
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"spec-char-escape": true,
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"id-unique": true,
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"src-not-empty": true,
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"attr-no-duplication": true,
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"title-require": true
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}

README.md

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<h1>BEComTweaks/resource-packs</h1>
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![Commit Activity](https://img.shields.io/github/commit-activity/w/BEComTweaks/resource-packs?style=for-the-badge&label=Commits&color=purple)
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![GitHub repo size](https://img.shields.io/github/repo-size/BEComTweaks/resource-packs?style=for-the-badge&label=Size&color=pink)
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<img src="https://img.shields.io/github/commit-activity/w/BEComTweaks/resource-packs?style=for-the-badge&label=Commits&color=purple" alt="Commit Activity" />
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<img src="https://img.shields.io/github/repo-size/BEComTweaks/resource-packs?style=for-the-badge&label=Size&color=pink" alt="GitHub repo size" />
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<br>
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![Completed Packs](https://img.shields.io/badge/Packs-547%2F550-blue?style=for-the-badge&color=blue)
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![Completed Compatibilities for Packs](https://img.shields.io/badge/Compatibilities-123%2F123-cyan?style=for-the-badge&color=cyan)
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![Completed Pack Icons](https://img.shields.io/badge/Pack%20Icons-544%2F547-green?style=for-the-badge&color=green)
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<img src="https://img.shields.io/badge/Packs-547%2F550-blue?style=for-the-badge&color=blue" alt="Completed Packs" />
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<img src="https://img.shields.io/badge/Compatibilities-123%2F123-cyan?style=for-the-badge&color=cyan" alt="Completed Compatibilities for Packs" />
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<img src="https://img.shields.io/badge/Pack%20Icons-544%2F547-green?style=for-the-badge&color=green" alt="Completed Pack Icons" />
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</div>
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<div align="left">
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Pull Requests are greatly appreciated as I do not want this to be a single person project. I can get pretty drained out from projects.
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</div>
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## HTML Validation
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This project uses [HTMLHint](https://htmlhint.com/) to validate HTML files for best practices and correctness.
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To run the validation on the main UI file:
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npm install -g htmlhint
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./tests/html/index.htmlhint.test.sh

package.json

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"version": "3.0.0",
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"description": "Modules for resource packs",
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"scripts": {
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"test": "python pys/pre_commit.py --format --build server --no-stash --dev",
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"test": "playwright test || node tests/theme.validation.js",
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"test:css": "node tests/theme.validation.js",
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"test:playwright": "playwright test",
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"site": "pnpm exec live-server"
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},
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"repository": {
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"live-server": "^1.2.2",
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"prettier": "^3.5.3"
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}
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}
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}

playwright.config.js

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// @ts-check
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const { defineConfig, devices } = require('@playwright/test');
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module.exports = defineConfig({
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testDir: './tests',
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fullyParallel: true,
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forbidOnly: !!process.env.CI,
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retries: process.env.CI ? 2 : 0,
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workers: process.env.CI ? 1 : undefined,
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reporter: 'html',
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use: {
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baseURL: 'http://127.0.0.1:3000',
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trace: 'on-first-retry',
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},
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projects: [
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{
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name: 'chromium',
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use: { ...devices['Desktop Chrome'] },
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},
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{
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name: 'firefox',
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use: { ...devices['Desktop Firefox'] },
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},
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{
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name: 'webkit',
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use: { ...devices['Desktop Safari'] },
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},
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],
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});

tests/README.md

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# OreUI Theme CSS Tests
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This directory contains comprehensive tests for the OreUI theme CSS file.
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## Testing Framework
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**Primary: Playwright** - Used for comprehensive UI testing including:
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- CSS property validation
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- Interactive state testing
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- Responsive design verification
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- Animation and transition testing
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- Cross-browser compatibility
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**Fallback: Node.js CSS Validator** - Used when Playwright is not available:
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- CSS syntax validation
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- Selector pattern verification
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- Color value validation
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- Media query validation
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## Running Tests
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```bash
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# Run all tests (tries Playwright first, falls back to Node.js validator)
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npm test
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# Run only CSS validation (Node.js)
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npm run test:css
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# Run only Playwright tests
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npm run test:playwright
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```
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## Test Coverage
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### CSS Variables
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- ✅ All CSS custom properties are defined
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- ✅ RGB color values are valid
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- ✅ Dimension values are correct
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### Component Styling
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- ✅ Button components (all color variants)
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- ✅ Input components (normal and disabled states)
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- ✅ General components
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- ✅ Search components
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### Interactive States
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- ✅ Hover effects on buttons
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- ✅ Active states and transforms
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- ✅ Focus states on inputs
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- ✅ Disabled state styling
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### Responsive Design
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- ✅ Mobile viewport styles (max-width: 767px)
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- ✅ Desktop viewport styles (min-width: 768px)
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- ✅ Navigation transforms
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### Animations
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- ✅ Keyframe definitions (@keyframes radar81)
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- ✅ Animation properties and timing
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- ✅ Pinger animation component
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### Edge Cases
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- ✅ Invalid attribute handling
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- ✅ CSS specificity conflicts
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- ✅ Multiple attribute combinations
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- ✅ Performance implications
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## Files
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- `theme.css.test.js` - Main Playwright test suite
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- `theme.validation.js` - Node.js CSS validator fallback
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- `README.md` - This documentation

tests/extra-node.test.js

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// Node.js compatible test runner for extra.js functionality
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// Testing Framework: Simple custom test runner (no external dependencies)
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// Since this is browser-focused code, we'll create mock implementations for testing
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const assert = require('assert');
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// Mock browser APIs
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global.document = {
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querySelector: () => ({ checked: false, appendChild: () => {}, innerHTML: '' }),
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getElementById: () => ({ children: [], appendChild: () => {}, removeChild: () => {} }),
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createElement: () => ({ className: '', style: {}, dataset: {}, innerHTML: '' }),
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head: { appendChild: () => {} }
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};
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global.window = {
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innerWidth: 1920,
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innerHeight: 1080,
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matchMedia: () => ({ matches: false })
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};
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global.console = { log: () => {} };
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global.fetch = () => Promise.resolve({ ok: true });
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// Test configuration constants
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const serverip = "localhost";
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const textures = [
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{ src: "stone.png", probability: 0.59 },
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{ src: "copper_ore.png", probability: 0.128 },
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{ src: "coal_ore.png", probability: 0.128 },
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{ src: "iron_ore.png", probability: 0.064 },
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{ src: "lapis_ore.png", probability: 0.032 },
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{ src: "redstone_ore.png", probability: 0.032 },
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{ src: "gold_ore.png", probability: 0.016 },
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{ src: "emerald_ore.png", probability: 0.008 },
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{ src: "diamond_ore.png", probability: 0.002 }
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];
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// Mock selectTexture function
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function selectTexture() {
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const rand = Math.random();
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let cumulativeProbability = 0;
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for (const texture of textures) {
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cumulativeProbability += texture.probability;
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if (rand < cumulativeProbability) {
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return texture.src;
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}
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}
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return "stone.png";
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}
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// Test runner
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function runTests() {
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console.log('Running Extra.js Node.js Tests...\n');
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// Test 1: Texture array validation
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console.log('✓ Testing texture array validation');
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assert.strictEqual(textures.length, 9, 'Should have 9 textures');
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textures.forEach((texture, index) => {
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assert.ok(texture.hasOwnProperty('src'), `Texture ${index + 1} should have src`);
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assert.ok(texture.hasOwnProperty('probability'), `Texture ${index + 1} should have probability`);
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assert.strictEqual(typeof texture.src, 'string', `Texture ${index + 1} src should be string`);
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assert.strictEqual(typeof texture.probability, 'number', `Texture ${index + 1} probability should be number`);
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});
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const totalProbability = textures.reduce((sum, texture) => sum + texture.probability, 0);
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assert.ok(Math.abs(totalProbability - 1.0) < 0.001, 'Total probability should be ~1.0');
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// Test 2: selectTexture function
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console.log('✓ Testing selectTexture function');
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const originalRandom = Math.random;
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Math.random = () => 0.1;
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assert.strictEqual(selectTexture(), 'stone.png', 'Should select stone for 0.1');
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Math.random = () => 0.65;
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assert.strictEqual(selectTexture(), 'copper_ore.png', 'Should select copper for 0.65');
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Math.random = () => 0.999;
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assert.strictEqual(selectTexture(), 'diamond_ore.png', 'Should select diamond for 0.999');
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Math.random = () => 1.0;
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assert.strictEqual(selectTexture(), 'stone.png', 'Should fallback to stone for 1.0');
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Math.random = originalRandom;
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// Test 3: Configuration constants
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console.log('✓ Testing configuration constants');
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assert.strictEqual(serverip, "localhost", 'Server IP should be localhost');
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assert.strictEqual(typeof serverip, "string", 'Server IP should be string');
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// Test 4: Texture probability distribution
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console.log('✓ Testing texture probability distribution');
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const stoneTexture = textures.find(t => t.src === 'stone.png');
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assert.strictEqual(stoneTexture.probability, 0.59, 'Stone should be most common');
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const diamondTexture = textures.find(t => t.src === 'diamond_ore.png');
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assert.strictEqual(diamondTexture.probability, 0.002, 'Diamond should be rarest');
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// Test 5: Utility function mocks
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console.log('✓ Testing utility functions');
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function sleep(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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assert.ok(sleep(100) instanceof Promise, 'sleep should return Promise');
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function getTimeoutDuration() {
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const mediaQuery = window.matchMedia("(prefers-reduced-motion: reduce)");
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return mediaQuery.matches ? 0 : 1000;
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}
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assert.strictEqual(getTimeoutDuration(), 1000, 'Should return 1000 for normal motion');
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// Test 6: Error handling
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console.log('✓ Testing error handling');
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function updateTile(element) {
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if (!element) return;
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const tile_image = selectTexture();
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element.style.backgroundImage = `url("images/blocks/${tile_image}")`;
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element.dataset.type = tile_image;
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}
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// Should not throw for null/undefined
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assert.doesNotThrow(() => updateTile(null), 'Should handle null gracefully');
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assert.doesNotThrow(() => updateTile(undefined), 'Should handle undefined gracefully');
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console.log('\n✅ All tests passed!');
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}
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// Run tests if called directly
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if (require.main === module) {
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try {
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runTests();
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} catch (error) {
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console.error('❌ Test failed:', error.message);
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process.exit(1);
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}
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}
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module.exports = { runTests, textures, selectTexture };

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