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Description
There are 2 issues.
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the 2 Target.cs files need to have v5 instead of v2
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there is an enum conflict with EDirection. to solve it I just inserted the word Voxel inbetween E and the name... then I replaced all usages in the project...
After all that, all the content is empty in ue5.5... its just the c++ classes in the project (i wonder if some custom ue5 version was used that marked all assets with an unknown version)...
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