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<description>When fighting multiple opponents in hand-to-hand combat, he gains an extra Attack in any hand to hand phase. In addition, the warrior is immune to ‘All Alone’ tests.</description>
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<description>When fighting multiple opponents in hand-to-hand combat, he gains an extra Attack in any hand-to-hand phase. In addition, the warrior is immune to ‘All Alone’ tests.</description>
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</rule>
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</rules>
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<costs>
@@ -1759,7 +1759,7 @@ only applies when they are armed with normal swords or weeping blades, and not w
<description>at the end of the battle the controlling player must roll for Injury for each model that used a Ball and Chain, just as if the model had been taken out of action. If the model was actually taken out of action normally, just roll once for Injury.</description>
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</rule>
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</rules>
@@ -2540,12 +2540,6 @@ ignores the special rules for Animosity.</description>
<description>Pistols can be used in hand-to-hand combat as well as for shooting. A model armed with a pistol and another close combat weapon gains +1 Attack, which is resolved at Strength 4 with a -2 save modifier. This bonus attack can be used only once per combat. If you are firing a brace of pistols, your model can fight with 2 Attacks in the first turn of close combat. These attacks are resolved with a model’s Weapon Skill like any normal close combat attack and likewise may be parried. Successful hits are resolved at Strength 4 and with
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a -2 save modifier, regardless of the firer’s Strength.</description>
<description>A duelling pistol is built for accuracy as a skilled duellist is able to hit a coin from twenty paces. All shots and close combat attacks from
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a duelling pistol have a +1 bonus to hit.</description>
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