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Merge branch 'master' of https://github.com/BSData/mordheim
2 parents 2b809ac + cda2607 commit 4b6ccfe

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.github/workflows/ReleaseIssue.yml

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# Workflow to create a github issue every month to facilitate comment based releases
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name: Monthly Release Thread
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on:
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schedule:
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- cron: 0 0 1 * * # Every 1st day of the month at 0000 – https://crontab.guru
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jobs:
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monthly_release:
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runs-on: ubuntu-latest
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steps:
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# Get current month for issue title
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- name: get-date
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id: date
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run: echo "date=$(date +'%B %Y')" >> $GITHUB_OUTPUT
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# Create, pin, label, and assign release issue
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- name: create-issue
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id: issue
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uses: imjohnbo/issue-bot@v3
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with:
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pinned: true
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close-previous: true
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labels: "Type: Release Thread"
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title: "RELEASE THREAD: ${{ steps.date.outputs.date }}"
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body: |
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Data Developers - Please use this issue to push new releases if doing so via comment.
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# Explainer
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- Create an issue comment that starts with `/release` on the first line.
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- Second (non-empty) line will be used as a release title/name.
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- All following lines will be interpreted as a release description/body.
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- Description (even if empty) will always be appended with a comparison link to the previous release, unless there is no previous release.
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# How to
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Add a comment with one of the following to push a release:
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### For a standard release:
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*given latest release v2.2.2, will create a release v2.2.3 (increases patch)*
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> /release
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>
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> This is title of v2.2.3
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### For a Chapter Approved/Big FAQ initial releases (game-wide updates):
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*given latest release v2.2.2, will create a release v2.3.0 (increases minor, resets patch)*
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> /release bump=minor
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>
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> This is title of v2.3.0
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### For a new game edition:
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*given latest release v2.2.2, will create a release v3.0.0 (increases major, resets minor and patch)*
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> /release bump=major
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>
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> This is title of v3.0.0
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

Reikland_Mercenaries.cat

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
2-
<catalogue id="ac1721e2-653d-e279-11e3-ca8ba77b0637" name="Reikland Mercinaries" revision="6" battleScribeVersion="2.03" authorName="" authorContact="" authorUrl="https://github.com/BSData/mordheim/issues" library="false" gameSystemId="9481a749-7900-614b-1695-bdc2899069c1" gameSystemRevision="4" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<catalogue id="ac1721e2-653d-e279-11e3-ca8ba77b0637" name="Reikland Mercenaries" revision="7" battleScribeVersion="2.03" authorName="" authorContact="" authorUrl="https://github.com/BSData/mordheim/issues" library="false" gameSystemId="9481a749-7900-614b-1695-bdc2899069c1" gameSystemRevision="14" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<selectionEntries>
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<selectionEntry id="83ab8692-01da-65c5-af52-a55d4800f012" name="Champion" page="0" hidden="false" collective="false" import="true" type="model">
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<constraints>
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</selectionEntry>
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</selectionEntries>
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<entryLinks>
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<entryLink id="faa8d372-77d4-33a4-1a08-49fe27633c52" hidden="false" collective="false" import="true" targetId="f0fc009a-7990-32ef-b84b-b631058620e2" type="selectionEntry"/>
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<entryLink id="f57b6a1f-5d40-44cc-70b1-45f6d23525c3" hidden="false" collective="false" import="true" targetId="0f2c78d6-e019-6b88-136a-9e00031645e5" type="selectionEntry"/>
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<entryLink id="faa8d372-77d4-33a4-1a08-49fe27633c52" name="Experience" hidden="false" collective="false" import="true" targetId="f0fc009a-7990-32ef-b84b-b631058620e2" type="selectionEntry"/>
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<entryLink id="f57b6a1f-5d40-44cc-70b1-45f6d23525c3" name="Promoted" hidden="false" collective="false" import="true" targetId="0f2c78d6-e019-6b88-136a-9e00031645e5" type="selectionEntry"/>
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</entryLinks>
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<costs>
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<cost name="pts" typeId="points" value="25.0"/>
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<repeat field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="93700e68-f80c-ad1c-b5cd-06fd3c7e7537" repeats="1" roundUp="false"/>
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</repeats>
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</modifier>
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<modifier type="increment" field="minSelections" value="5.0">
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<repeats>
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<repeat field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="83ab8692-01da-65c5-af52-a55d4800f012" repeats="1" roundUp="false"/>
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</repeats>
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</modifier>
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<modifier type="increment" field="minSelections" value="5.0">
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<repeats>
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<repeat field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="074d9cc5-ab18-5302-91eb-29f4f9d61bcc" repeats="1" roundUp="false"/>
@@ -593,11 +588,6 @@
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<repeat field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="889151de-4826-5f00-5dbb-fcf546ebedbb" repeats="1" roundUp="false"/>
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</repeats>
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</modifier>
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<modifier type="increment" field="maxSelections" value="5.0">
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<repeats>
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<repeat field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="83ab8692-01da-65c5-af52-a55d4800f012" repeats="1" roundUp="false"/>
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</repeats>
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</modifier>
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<modifier type="increment" field="maxSelections" value="5.0">
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<repeats>
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<repeat field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="83acbe09-ec66-c45c-0f5b-1a9e0017016e" repeats="1" roundUp="false"/>
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</selectionEntry>
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</selectionEntries>
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<entryLinks>
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<entryLink id="dad9014c-4be3-4cca-3345-5808f02cbcce" hidden="false" collective="false" import="true" targetId="b39ee84c-3f79-227e-4b39-8469fb19d56a" type="selectionEntry"/>
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<entryLink id="6f878f2b-fa2b-6e2c-5bfe-a94012499470" hidden="false" collective="false" import="true" targetId="50dfad7a-35b1-bee6-657c-d603b181977d" type="selectionEntryGroup"/>
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<entryLink id="dad9014c-4be3-4cca-3345-5808f02cbcce" name="Gold" hidden="false" collective="false" import="true" targetId="b39ee84c-3f79-227e-4b39-8469fb19d56a" type="selectionEntry"/>
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<entryLink id="6f878f2b-fa2b-6e2c-5bfe-a94012499470" name="Equipment" hidden="false" collective="false" import="true" targetId="50dfad7a-35b1-bee6-657c-d603b181977d" type="selectionEntryGroup"/>
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</entryLinks>
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<costs>
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<cost name="pts" typeId="points" value="0.0"/>
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</rule>
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</rules>
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<infoLinks>
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<infoLink id="bc6ab1b0-ad56-fcef-5ed7-968f231af91b" hidden="false" targetId="bd2100cc-65f9-2311-e4b9-d0e6830884c3" type="rule"/>
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<infoLink id="bc6ab1b0-ad56-fcef-5ed7-968f231af91b" name="EXP advancement" hidden="false" targetId="bd2100cc-65f9-2311-e4b9-d0e6830884c3" type="rule"/>
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</infoLinks>
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<sharedSelectionEntries>
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<selectionEntry id="8acf5ee1-3430-be22-ec94-15b12e15e497" name="+1 A" page="0" hidden="false" collective="false" import="true" type="upgrade">
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</selectionEntryGroup>
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</sharedSelectionEntryGroups>
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<sharedRules>
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<rule id="c03b3d4d-30bf-c3b6-4992-b0b5b5ef9617" name="+1 Enemy armour save:" page="0" hidden="false">
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<description>An enemy wounded by a fist gains a +1 bonus to his armour save, and a 6+ armour save if he normally has none.</description>
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<rule id="c03b3d4d-30bf-c3b6-4992-b0b5b5ef9617" name="+1 Enemy armour save" page="0" hidden="false">
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<description>An enemy wounded by this weapon gains a +1 bonus to his armour save, and a 6+ armour save if he normally has none.</description>
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</rule>
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<rule id="3207d292-6501-25cb-d869-63b0987c78f6" name="Avoid stun:" page="0" hidden="false">
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<rule id="3207d292-6501-25cb-d869-63b0987c78f6" name="Avoid stun" page="0" hidden="false">
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<description>A model that is equipped with a helmet has a special 4+ save on a D6 against being stunned. If the save is made, treat the stunned
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result as knocked down instead. This save is not modified by the opponent’s Strength.</description>
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</rule>
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<rule id="3f6ce5a7-906d-b980-439f-9dd32ad84ed5" name="Cavalry Weapon" page="0" hidden="false">
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<description>A warrior must own a warhorse to use , as it can only be used whilst he is on horseback.</description>
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</rule>
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<rule id="47cdbf9b-babf-aefa-1d8a-cac5b85bf281" name="ConCussion" page="0" hidden="false">
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<rule id="47cdbf9b-babf-aefa-1d8a-cac5b85bf281" name="Concussion" page="0" hidden="false">
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<description>Hammers and other bludgeoning weapons are excellent to use for striking your enemy senseless. When using a hammer, club or mace, a roll of 2-4 is treated as stunned when rolling to see the extent of a model’s injuries.</description>
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</rule>
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<rule id="6118263e-03c4-68f7-694d-6ceebac4e80b" name="Cutting edge" page="0" hidden="false">
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<description> A Cutting edgee has an extra save modifier of -1, so a model with Strength 4 using an Cutting edge has a -2 save modifier when he hits an opponent in hand-to-hand combat.</description>
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</rule>
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<rule id="140e74d1-bf16-356b-c7d1-08b3bb5052b5" name="Difficult To Use" page="0" hidden="false">
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<description>A model with aDifficult To Use may not use a second weapon or buckler in his other hand because it requires all his skill to wield it. He may carry a shield as normal though.</description>
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<rule id="140e74d1-bf16-356b-c7d1-08b3bb5052b5" name="Difficult to use" page="0" hidden="false">
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<description>A model with a Difficult to use weapon may not use a second weapon or buckler in his other hand because it requires all his skill to wield it. He may carry a shield as normal though.</description>
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</rule>
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<rule id="bd2100cc-65f9-2311-e4b9-d0e6830884c3" name="EXP Adancement" page="0" hidden="false">
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<rule id="bd2100cc-65f9-2311-e4b9-d0e6830884c3" name="EXP advancement" page="0" hidden="false">
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<description>Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
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Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.</description>
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</rule>
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<rule id="6549136a-9a00-4d3a-b8fa-ecadf63e4744" name="Gromril weapon" page="0" hidden="false">
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<description>A gromril weapon has an extra -1 save modifier, and costs four times the price of a normal weapon of its kind. </description>
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</rule>
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<rule id="a3327e94-8ff2-b189-9303-34c54c57373f" name="Gun Save modifier" page="0" hidden="false">
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<description>even better at penetrating armour than their Strength suggests. A warrior wounded by afirearm lmust make his armour save with a -2 modifier.</description>
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<rule id="a3327e94-8ff2-b189-9303-34c54c57373f" name="Firearm save modifier" page="0" hidden="false">
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<description>This weapon is even better at penetrating armour than its Strength suggests. A warrior wounded by a firearm must make his armour save with a -2 modifier.</description>
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</rule>
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<rule id="3ebe96a5-ad6a-b51d-0d99-f62dfb2a807c" name="Hatred" page="0" hidden="false">
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<description>Warriors who fight enemies they hate in hand-to-hand combat may re-roll any misses when they attack in the first turn of each hand-to-hand combat. This bonus applies only in the first turn of each combat</description>
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<rule id="e23bd4fb-c553-13cf-2ab8-252167663a44" name="Leader" page="0" hidden="false">
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<description>All Models within 6&quot; of leader can use the leaders leadership when taking leadership tests.</description>
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</rule>
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<rule id="da91afee-2f0d-cbc1-78ff-c6bdec885712" name="Move Of Fire" page="0" hidden="false">
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<description>You may not move and fire a in the same turn,other than to pivot on the spot to face your target or stand up.</description>
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<rule id="da91afee-2f0d-cbc1-78ff-c6bdec885712" name="Move or fire" page="0" hidden="false">
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<description>You may not move and fire a in the same turn, other than to pivot on the spot to face your target or stand up.</description>
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</rule>
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<rule id="f1630f42-6b8b-0d73-b6a6-d2626cd8839b" name="Parry" page="0" hidden="false">
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<description>A model equipped with a parry weapon may parry the first blow in each round of hand-to-hand combat. When his opponent scores a hit, a model with a may roll 1D6. If the score is greater than the highest to hit score of his opponent, the model has parried the blow, and that attack is discarded. A model may not parry attacks made with double or more its own Strength – they are simply too powerful to be stopped.</description>
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<rule id="58c7eaa3-75c5-8aad-7374-f0275b30848d" name="Two Handed" page="0" hidden="false">
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<description>model armed with a 2handed weapon may not use a shield, buckler or additional weapon in close combat. If the model has a shield he still gets a +1 bonus to his armour save against shooting.</description>
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</rule>
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<rule id="be37b096-f38b-d3f0-0c72-f18572a56f1d" name="Unwieldy:" page="0" hidden="false">
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<rule id="be37b096-f38b-d3f0-0c72-f18572a56f1d" name="Unwieldy" page="0" hidden="false">
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<description>A weapon with Unwieldy may only use a shield or a buckler in his other hand. He may not use a second weapon. </description>
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</rule>
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</sharedRules>

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