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<description>Hammers and other bludgeoning weapons are excellent to use for striking your enemy senseless. When using a hammer, club or mace, a roll of 2-4 is treated as stunned when rolling to see the extent of a model’s injuries.</description>
<description> A Cutting edgee has an extra save modifier of -1, so a model with Strength 4 using an Cutting edge has a -2 save modifier when he hits an opponent in hand-to-hand combat.</description>
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</rule>
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<ruleid="140e74d1-bf16-356b-c7d1-08b3bb5052b5"name="Difficult To Use"page="0"hidden="false">
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<description>A model with aDifficult To Use may not use a second weapon or buckler in his other hand because it requires all his skill to wield it. He may carry a shield as normal though.</description>
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<ruleid="140e74d1-bf16-356b-c7d1-08b3bb5052b5"name="Difficult to use"page="0"hidden="false">
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<description>A model with a Difficult to use weapon may not use a second weapon or buckler in his other hand because it requires all his skill to wield it. He may carry a shield as normal though.</description>
<description>A gromril weapon has an extra -1 save modifier, and costs four times the price of a normal weapon of its kind. </description>
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</rule>
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<ruleid="a3327e94-8ff2-b189-9303-34c54c57373f"name="Gun Save modifier"page="0"hidden="false">
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<description>even better at penetrating armour than their Strength suggests. A warrior wounded by afirearm lmust make his armour save with a -2 modifier.</description>
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<ruleid="a3327e94-8ff2-b189-9303-34c54c57373f"name="Firearm save modifier"page="0"hidden="false">
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<description>This weapon is even better at penetrating armour than its Strength suggests. A warrior wounded by a firearm must make his armour save with a -2 modifier.</description>
<description>Warriors who fight enemies they hate in hand-to-hand combat may re-roll any misses when they attack in the first turn of each hand-to-hand combat. This bonus applies only in the first turn of each combat</description>
@@ -3574,8 +3564,8 @@ no longer frenzied. He continues to fight as normal for the rest of the battle.<
<description>A model equipped with a parry weapon may parry the first blow in each round of hand-to-hand combat. When his opponent scores a hit, a model with a may roll 1D6. If the score is greater than the highest to hit score of his opponent, the model has parried the blow, and that attack is discarded. A model may not parry attacks made with double or more its own Strength – they are simply too powerful to be stopped.</description>
<description>model armed with a 2handed weapon may not use a shield, buckler or additional weapon in close combat. If the model has a shield he still gets a +1 bonus to his armour save against shooting.</description>
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