|
356 | 356 | <constraints> |
357 | 357 | <constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="29cb-1794-9e39-884e" type="max"/> |
358 | 358 | </constraints> |
| 359 | + <entryLinks> |
| 360 | + <entryLink import="true" name="Arbites Combat Shotgun" hidden="false" id="c083-5dc0-26b5-ce20" type="selectionEntry" targetId="a17a-1006-5d1c-87e8"> |
| 361 | + <costs> |
| 362 | + <cost name="pts" typeId="points" value="3"/> |
| 363 | + </costs> |
| 364 | + </entryLink> |
| 365 | + </entryLinks> |
359 | 366 | </entryLink> |
360 | 367 | <entryLink id="d893-5acc-0eaa-7e3a" name="Assault Weapons" hidden="false" collective="false" import="true" targetId="9a77-35e9-5d83-3239" type="selectionEntryGroup"/> |
361 | 368 | <entryLink id="1c3c-4fcb-cdea-b9a4" name="Bolt Pistol" hidden="false" collective="false" import="true" targetId="b5bb-7853-53cb-bec4" type="selectionEntry"> |
|
1097 | 1104 | <constraints> |
1098 | 1105 | <constraint field="selections" scope="parent" value="5" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="b589-e802-229a-c994" type="max"/> |
1099 | 1106 | </constraints> |
| 1107 | + <entryLinks> |
| 1108 | + <entryLink import="true" name="Arbites Combat Shotgun" hidden="false" id="573f-6efc-140a-82af" type="selectionEntry" targetId="a17a-1006-5d1c-87e8"> |
| 1109 | + <costs> |
| 1110 | + <cost name="pts" typeId="points" value="3"/> |
| 1111 | + </costs> |
| 1112 | + </entryLink> |
| 1113 | + </entryLinks> |
1100 | 1114 | </entryLink> |
1101 | 1115 | <entryLink id="90c4-6f59-a9ab-78b0" name="Arbites - Assault Weapons" hidden="false" collective="false" import="true" targetId="cabe-3cda-1a21-4983" type="selectionEntryGroup"/> |
1102 | 1116 | <entryLink id="a45a-2e25-e938-bbed" name="Arbites Champion" hidden="false" collective="false" import="true" targetId="bfbe-7f0a-b5d5-f0f7" type="selectionEntry"> |
@@ -2373,6 +2387,60 @@ See datafax for damage table</description> |
2373 | 2387 | <cost name="pts" typeId="points" value="50"/> |
2374 | 2388 | </costs> |
2375 | 2389 | </selectionEntry> |
| 2390 | + <selectionEntry type="upgrade" import="true" name="Arbites Combat Shotgun" hidden="false" id="a17a-1006-5d1c-87e8" publicationId="8eed-45fd-d4be-9a1b" page="Issue 169"> |
| 2391 | + <costs> |
| 2392 | + <cost name="pts" typeId="points" value="0"/> |
| 2393 | + </costs> |
| 2394 | + <profiles> |
| 2395 | + <profile name="Solid Shot" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="7e59-da5c-1705-5328"> |
| 2396 | + <characteristics> |
| 2397 | + <characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic> |
| 2398 | + <characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic> |
| 2399 | + <characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic> |
| 2400 | + <characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic> |
| 2401 | + <characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic> |
| 2402 | + <characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic> |
| 2403 | + <characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">0</characteristic> |
| 2404 | + <characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">4+D6</characteristic> |
| 2405 | + <characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Knockback</characteristic> |
| 2406 | + </characteristics> |
| 2407 | + </profile> |
| 2408 | + <profile name="Scatter Shot" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="c663-aaea-ff81-37bf"> |
| 2409 | + <characteristics> |
| 2410 | + <characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic> |
| 2411 | + <characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic> |
| 2412 | + <characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic> |
| 2413 | + <characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic> |
| 2414 | + <characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">3</characteristic> |
| 2415 | + <characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic> |
| 2416 | + <characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">0</characteristic> |
| 2417 | + <characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">3+D6</characteristic> |
| 2418 | + <characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">1" Blast</characteristic> |
| 2419 | + </characteristics> |
| 2420 | + </profile> |
| 2421 | + <profile name="Executioner Round" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="d1ff-d790-7a4c-72fc"> |
| 2422 | + <characteristics> |
| 2423 | + <characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic> |
| 2424 | + <characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic> |
| 2425 | + <characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-1</characteristic> |
| 2426 | + <characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">+1</characteristic> |
| 2427 | + <characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic> |
| 2428 | + <characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic> |
| 2429 | + <characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic> |
| 2430 | + <characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">4+D6+D3</characteristic> |
| 2431 | + <characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Executioner Rounds</characteristic> |
| 2432 | + </characteristics> |
| 2433 | + </profile> |
| 2434 | + </profiles> |
| 2435 | + <rules> |
| 2436 | + <rule name="Executioner Rounds" id="c745-12e2-8fc5-5d0a" hidden="false"> |
| 2437 | + <description>Because it locks onto a target’s energy signature the Executioner shell may even be fired at hidden targets providing they have already been detected.</description> |
| 2438 | + </rule> |
| 2439 | + <rule name="Knockback" id="6612-5484-6d42-6b22" hidden="false" publicationId="06e5-8e36-e8c8-aec3" page="31"> |
| 2440 | + <description>If a target is hit by a shotgun but not slain, then it is automatically knocked back 2" and will fall over on a D6 roll of 4+. A knocked over model must spend its next movement phase standing up. Note that this rule only affects ordinary troopers - not vehicles, robots, Terminators or dreadnoughts.</description> |
| 2441 | + </rule> |
| 2442 | + </rules> |
| 2443 | + </selectionEntry> |
2376 | 2444 | </sharedSelectionEntries> |
2377 | 2445 | <sharedSelectionEntryGroups> |
2378 | 2446 | <selectionEntryGroup id="cabe-3cda-1a21-4983" name="Arbites - Assault Weapons" publicationId="053a-a071-db83-283c" page="12" hidden="false" collective="false" import="true"> |
@@ -2491,62 +2559,6 @@ See datafax for damage table</description> |
2491 | 2559 | </costs> |
2492 | 2560 | </entryLink> |
2493 | 2561 | </entryLinks> |
2494 | | - <selectionEntries> |
2495 | | - <selectionEntry type="upgrade" import="true" name="Arbites Combat Shotgun" hidden="false" id="98b6-f28c-173d-861a" publicationId="8eed-45fd-d4be-9a1b" page="Issue 169"> |
2496 | | - <costs> |
2497 | | - <cost name="pts" typeId="points" value="3"/> |
2498 | | - </costs> |
2499 | | - <profiles> |
2500 | | - <profile name="Solid Shot" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="0abe-12d8-6ddc-1012"> |
2501 | | - <characteristics> |
2502 | | - <characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic> |
2503 | | - <characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic> |
2504 | | - <characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic> |
2505 | | - <characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic> |
2506 | | - <characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic> |
2507 | | - <characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic> |
2508 | | - <characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">0</characteristic> |
2509 | | - <characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">4+D6</characteristic> |
2510 | | - <characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Knockback</characteristic> |
2511 | | - </characteristics> |
2512 | | - </profile> |
2513 | | - <profile name="Scatter Shot" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="4220-afbd-0b86-e612"> |
2514 | | - <characteristics> |
2515 | | - <characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic> |
2516 | | - <characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic> |
2517 | | - <characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic> |
2518 | | - <characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic> |
2519 | | - <characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">3</characteristic> |
2520 | | - <characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic> |
2521 | | - <characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">0</characteristic> |
2522 | | - <characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">3+D6</characteristic> |
2523 | | - <characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">1" Blast</characteristic> |
2524 | | - </characteristics> |
2525 | | - </profile> |
2526 | | - <profile name="Executioner Round" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="1e8d-10e7-b8e4-eca4"> |
2527 | | - <characteristics> |
2528 | | - <characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic> |
2529 | | - <characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic> |
2530 | | - <characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-1</characteristic> |
2531 | | - <characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">+1</characteristic> |
2532 | | - <characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic> |
2533 | | - <characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic> |
2534 | | - <characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic> |
2535 | | - <characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">4+D6+D3</characteristic> |
2536 | | - <characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Executioner Rounds</characteristic> |
2537 | | - </characteristics> |
2538 | | - </profile> |
2539 | | - </profiles> |
2540 | | - <rules> |
2541 | | - <rule name="Executioner Rounds" id="d6ea-a4c4-277d-2609" hidden="false"> |
2542 | | - <description>Because it locks onto a target’s energy signature the Executioner shell may even be fired at hidden targets providing they have already been detected.</description> |
2543 | | - </rule> |
2544 | | - <rule name="Knockback" id="8a00-9ddc-864a-6dfb" hidden="false" publicationId="06e5-8e36-e8c8-aec3" page="31"> |
2545 | | - <description>If a target is hit by a shotgun but not slain, then it is automatically knocked back 2" and will fall over on a D6 roll of 4+. A knocked over model must spend its next movement phase standing up. Note that this rule only affects ordinary troopers - not vehicles, robots, Terminators or dreadnoughts.</description> |
2546 | | - </rule> |
2547 | | - </rules> |
2548 | | - </selectionEntry> |
2549 | | - </selectionEntries> |
2550 | 2562 | </selectionEntryGroup> |
2551 | 2563 | <selectionEntryGroup id="5190-accf-be59-82fa" name="Armour" hidden="false" collective="false" import="true"> |
2552 | 2564 | <constraints> |
|
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