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add and fixes
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-60
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4 files changed

+902
-60
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Codex - Imperial Agents.cat

Lines changed: 68 additions & 56 deletions
Original file line numberDiff line numberDiff line change
@@ -356,6 +356,13 @@
356356
<constraints>
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<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="29cb-1794-9e39-884e" type="max"/>
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</constraints>
359+
<entryLinks>
360+
<entryLink import="true" name="Arbites Combat Shotgun" hidden="false" id="c083-5dc0-26b5-ce20" type="selectionEntry" targetId="a17a-1006-5d1c-87e8">
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<costs>
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<cost name="pts" typeId="points" value="3"/>
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</costs>
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</entryLink>
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</entryLinks>
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</entryLink>
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<entryLink id="d893-5acc-0eaa-7e3a" name="Assault Weapons" hidden="false" collective="false" import="true" targetId="9a77-35e9-5d83-3239" type="selectionEntryGroup"/>
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<entryLink id="1c3c-4fcb-cdea-b9a4" name="Bolt Pistol" hidden="false" collective="false" import="true" targetId="b5bb-7853-53cb-bec4" type="selectionEntry">
@@ -1097,6 +1104,13 @@
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<constraints>
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<constraint field="selections" scope="parent" value="5" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="b589-e802-229a-c994" type="max"/>
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</constraints>
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<entryLinks>
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<entryLink import="true" name="Arbites Combat Shotgun" hidden="false" id="573f-6efc-140a-82af" type="selectionEntry" targetId="a17a-1006-5d1c-87e8">
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<costs>
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<cost name="pts" typeId="points" value="3"/>
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</costs>
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</entryLink>
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</entryLinks>
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</entryLink>
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<entryLink id="90c4-6f59-a9ab-78b0" name="Arbites - Assault Weapons" hidden="false" collective="false" import="true" targetId="cabe-3cda-1a21-4983" type="selectionEntryGroup"/>
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<entryLink id="a45a-2e25-e938-bbed" name="Arbites Champion" hidden="false" collective="false" import="true" targetId="bfbe-7f0a-b5d5-f0f7" type="selectionEntry">
@@ -2373,6 +2387,60 @@ See datafax for damage table</description>
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<cost name="pts" typeId="points" value="50"/>
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</costs>
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</selectionEntry>
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<selectionEntry type="upgrade" import="true" name="Arbites Combat Shotgun" hidden="false" id="a17a-1006-5d1c-87e8" publicationId="8eed-45fd-d4be-9a1b" page="Issue 169">
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<costs>
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<cost name="pts" typeId="points" value="0"/>
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</costs>
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<profiles>
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<profile name="Solid Shot" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="7e59-da5c-1705-5328">
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<characteristics>
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<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic>
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<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic>
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<characteristic name="Short &apos;To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
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<characteristic name="Long &apos;To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic>
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<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
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<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
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<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">0</characteristic>
2404+
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">4+D6</characteristic>
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<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Knockback</characteristic>
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</characteristics>
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</profile>
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<profile name="Scatter Shot" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="c663-aaea-ff81-37bf">
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<characteristics>
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<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic>
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<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic>
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<characteristic name="Short &apos;To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
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<characteristic name="Long &apos;To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic>
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<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">3</characteristic>
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<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
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<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">0</characteristic>
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<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">3+D6</characteristic>
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<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">1&quot; Blast</characteristic>
2419+
</characteristics>
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</profile>
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<profile name="Executioner Round" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="d1ff-d790-7a4c-72fc">
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<characteristics>
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<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic>
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<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic>
2425+
<characteristic name="Short &apos;To Hit’" typeId="bbc0-6de5-4dfa-9328">-1</characteristic>
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<characteristic name="Long &apos;To Hit’" typeId="10bb-0500-b03c-643c">+1</characteristic>
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<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
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<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
2429+
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic>
2430+
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">4+D6+D3</characteristic>
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<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Executioner Rounds</characteristic>
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</characteristics>
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</profile>
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</profiles>
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<rules>
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<rule name="Executioner Rounds" id="c745-12e2-8fc5-5d0a" hidden="false">
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<description>Because it locks onto a target’s energy signature the Executioner shell may even be fired at hidden targets providing they have already been detected.</description>
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</rule>
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<rule name="Knockback" id="6612-5484-6d42-6b22" hidden="false" publicationId="06e5-8e36-e8c8-aec3" page="31">
2440+
<description>If a target is hit by a shotgun but not slain, then it is automatically knocked back 2&quot; and will fall over on a D6 roll of 4+. A knocked over model must spend its next movement phase standing up. Note that this rule only affects ordinary troopers - not vehicles, robots, Terminators or dreadnoughts.</description>
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</rule>
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</rules>
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</selectionEntry>
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</sharedSelectionEntries>
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<sharedSelectionEntryGroups>
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<selectionEntryGroup id="cabe-3cda-1a21-4983" name="Arbites - Assault Weapons" publicationId="053a-a071-db83-283c" page="12" hidden="false" collective="false" import="true">
@@ -2491,62 +2559,6 @@ See datafax for damage table</description>
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</costs>
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</entryLink>
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</entryLinks>
2494-
<selectionEntries>
2495-
<selectionEntry type="upgrade" import="true" name="Arbites Combat Shotgun" hidden="false" id="98b6-f28c-173d-861a" publicationId="8eed-45fd-d4be-9a1b" page="Issue 169">
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<costs>
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<cost name="pts" typeId="points" value="3"/>
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</costs>
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<profiles>
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<profile name="Solid Shot" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="0abe-12d8-6ddc-1012">
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<characteristics>
2502-
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic>
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<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic>
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<characteristic name="Short &apos;To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
2505-
<characteristic name="Long &apos;To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic>
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<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
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<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
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<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">0</characteristic>
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<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">4+D6</characteristic>
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<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Knockback</characteristic>
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</characteristics>
2512-
</profile>
2513-
<profile name="Scatter Shot" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="4220-afbd-0b86-e612">
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<characteristics>
2515-
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic>
2516-
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic>
2517-
<characteristic name="Short &apos;To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
2518-
<characteristic name="Long &apos;To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic>
2519-
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">3</characteristic>
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<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
2521-
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">0</characteristic>
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<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">3+D6</characteristic>
2523-
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">1&quot; Blast</characteristic>
2524-
</characteristics>
2525-
</profile>
2526-
<profile name="Executioner Round" typeId="d8e8-6c66-f558-30ee" typeName="Weapon" hidden="false" id="1e8d-10e7-b8e4-eca4">
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<characteristics>
2528-
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic>
2529-
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic>
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<characteristic name="Short &apos;To Hit’" typeId="bbc0-6de5-4dfa-9328">-1</characteristic>
2531-
<characteristic name="Long &apos;To Hit’" typeId="10bb-0500-b03c-643c">+1</characteristic>
2532-
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
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<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
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<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic>
2535-
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">4+D6+D3</characteristic>
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<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Executioner Rounds</characteristic>
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</characteristics>
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</profile>
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</profiles>
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<rules>
2541-
<rule name="Executioner Rounds" id="d6ea-a4c4-277d-2609" hidden="false">
2542-
<description>Because it locks onto a target’s energy signature the Executioner shell may even be fired at hidden targets providing they have already been detected.</description>
2543-
</rule>
2544-
<rule name="Knockback" id="8a00-9ddc-864a-6dfb" hidden="false" publicationId="06e5-8e36-e8c8-aec3" page="31">
2545-
<description>If a target is hit by a shotgun but not slain, then it is automatically knocked back 2&quot; and will fall over on a D6 roll of 4+. A knocked over model must spend its next movement phase standing up. Note that this rule only affects ordinary troopers - not vehicles, robots, Terminators or dreadnoughts.</description>
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</rule>
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</rules>
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</selectionEntry>
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</selectionEntries>
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</selectionEntryGroup>
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<selectionEntryGroup id="5190-accf-be59-82fa" name="Armour" hidden="false" collective="false" import="true">
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<constraints>

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