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Version update 8.12.1
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.build/changelog.json

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CHANGELOG.md

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# Changelog
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## 8.12.1
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### Core
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- Restrict inspector inputs to particle system when node based - by [deltakosh](https://github.com/deltakosh) ([#16745](https://github.com/BabylonJS/Babylon.js/pull/16745))
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- Introducting the Node Particle Editor! - by [deltakosh](https://github.com/deltakosh) ([#16718](https://github.com/BabylonJS/Babylon.js/pull/16718))
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- fix missing morphtarget color attribute - by [kmatzen](https://github.com/kmatzen) ([#16738](https://github.com/BabylonJS/Babylon.js/pull/16738))
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- Add support for zoomOn with ArcRotateCamera in Orthographic mode - by [amirt-ms](https://github.com/amirt-ms) ([#16737](https://github.com/BabylonJS/Babylon.js/pull/16737))
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- FrameGraph: better support for autoCalcDepthBounds in cascaded shadow generator task - by [Popov72](https://github.com/Popov72) ([#16734](https://github.com/BabylonJS/Babylon.js/pull/16734))
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- NME: Bubble up build errors - by [alexchuber](https://github.com/alexchuber) ([#16731](https://github.com/BabylonJS/Babylon.js/pull/16731))
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- Fix adding dominant direction to env - by [MiiBond](https://github.com/MiiBond) ([#16733](https://github.com/BabylonJS/Babylon.js/pull/16733))
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- Introduce interpolation support in NGE texture fetching - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#16729](https://github.com/BabylonJS/Babylon.js/pull/16729))
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- Fix native pbr shader compilation - by [sebavan](https://github.com/sebavan) ([#16726](https://github.com/BabylonJS/Babylon.js/pull/16726))
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- Expose the default render material for GPUPicker - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#16724](https://github.com/BabylonJS/Babylon.js/pull/16724))
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- Add new features to load EXR without creating a texture - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#16722](https://github.com/BabylonJS/Babylon.js/pull/16722))
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- NodeMaterial: Allow gathering defines without mesh - by [alexchuber](https://github.com/alexchuber) ([#16725](https://github.com/BabylonJS/Babylon.js/pull/16725))
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- Fixed area light specular calculation - [_Bug Fix_] by [SergioRZMasson](https://github.com/SergioRZMasson) ([#16723](https://github.com/BabylonJS/Babylon.js/pull/16723))
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### Inspector
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- Restrict inspector inputs to particle system when node based - by [deltakosh](https://github.com/deltakosh) ([#16745](https://github.com/BabylonJS/Babylon.js/pull/16745))
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### Node Editor
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- NME: Bubble up build errors - by [alexchuber](https://github.com/alexchuber) ([#16731](https://github.com/BabylonJS/Babylon.js/pull/16731))
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### Playground
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- Inspector v2: Playground integration - by [ryantrem](https://github.com/ryantrem) ([#16741](https://github.com/BabylonJS/Babylon.js/pull/16741))
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### Serializers
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- glTF Exporter: Fix light direction calculation - by [alexchuber](https://github.com/alexchuber) ([#16721](https://github.com/BabylonJS/Babylon.js/pull/16721))
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## 8.11.0
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### Core

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