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1 | 1 | # Changelog
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2 | 2 |
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| 3 | +## 8.12.1 |
| 4 | + |
| 5 | +### Core |
| 6 | + |
| 7 | +- Restrict inspector inputs to particle system when node based - by [deltakosh](https://github.com/deltakosh) ([#16745](https://github.com/BabylonJS/Babylon.js/pull/16745)) |
| 8 | +- Introducting the Node Particle Editor! - by [deltakosh](https://github.com/deltakosh) ([#16718](https://github.com/BabylonJS/Babylon.js/pull/16718)) |
| 9 | +- fix missing morphtarget color attribute - by [kmatzen](https://github.com/kmatzen) ([#16738](https://github.com/BabylonJS/Babylon.js/pull/16738)) |
| 10 | +- Add support for zoomOn with ArcRotateCamera in Orthographic mode - by [amirt-ms](https://github.com/amirt-ms) ([#16737](https://github.com/BabylonJS/Babylon.js/pull/16737)) |
| 11 | +- FrameGraph: better support for autoCalcDepthBounds in cascaded shadow generator task - by [Popov72](https://github.com/Popov72) ([#16734](https://github.com/BabylonJS/Babylon.js/pull/16734)) |
| 12 | +- NME: Bubble up build errors - by [alexchuber](https://github.com/alexchuber) ([#16731](https://github.com/BabylonJS/Babylon.js/pull/16731)) |
| 13 | +- Fix adding dominant direction to env - by [MiiBond](https://github.com/MiiBond) ([#16733](https://github.com/BabylonJS/Babylon.js/pull/16733)) |
| 14 | +- Introduce interpolation support in NGE texture fetching - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#16729](https://github.com/BabylonJS/Babylon.js/pull/16729)) |
| 15 | +- Fix native pbr shader compilation - by [sebavan](https://github.com/sebavan) ([#16726](https://github.com/BabylonJS/Babylon.js/pull/16726)) |
| 16 | +- Expose the default render material for GPUPicker - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#16724](https://github.com/BabylonJS/Babylon.js/pull/16724)) |
| 17 | +- Add new features to load EXR without creating a texture - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#16722](https://github.com/BabylonJS/Babylon.js/pull/16722)) |
| 18 | +- NodeMaterial: Allow gathering defines without mesh - by [alexchuber](https://github.com/alexchuber) ([#16725](https://github.com/BabylonJS/Babylon.js/pull/16725)) |
| 19 | +- Fixed area light specular calculation - [_Bug Fix_] by [SergioRZMasson](https://github.com/SergioRZMasson) ([#16723](https://github.com/BabylonJS/Babylon.js/pull/16723)) |
| 20 | + |
| 21 | +### Inspector |
| 22 | + |
| 23 | +- Restrict inspector inputs to particle system when node based - by [deltakosh](https://github.com/deltakosh) ([#16745](https://github.com/BabylonJS/Babylon.js/pull/16745)) |
| 24 | + |
| 25 | +### Node Editor |
| 26 | + |
| 27 | +- NME: Bubble up build errors - by [alexchuber](https://github.com/alexchuber) ([#16731](https://github.com/BabylonJS/Babylon.js/pull/16731)) |
| 28 | + |
| 29 | +### Playground |
| 30 | + |
| 31 | +- Inspector v2: Playground integration - by [ryantrem](https://github.com/ryantrem) ([#16741](https://github.com/BabylonJS/Babylon.js/pull/16741)) |
| 32 | + |
| 33 | +### Serializers |
| 34 | + |
| 35 | +- glTF Exporter: Fix light direction calculation - by [alexchuber](https://github.com/alexchuber) ([#16721](https://github.com/BabylonJS/Babylon.js/pull/16721)) |
| 36 | + |
3 | 37 | ## 8.11.0
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4 | 38 |
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5 | 39 | ### Core
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