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MiiBondMike Bond
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Update and rename openPbrUboDeclaration.fx to openpbrUboDeclaration.fx
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packages/dev/core/src/ShadersWGSL/ShadersInclude/openPbrUboDeclaration.fx renamed to packages/dev/core/src/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.fx

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@@ -81,3 +81,4 @@ uniform ambientOcclusionMatrix: mat4x4f;
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#include<sceneUboDeclaration>
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#include<meshUboDeclaration>
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