@@ -36,9 +36,9 @@ int main()
3636 auto checkTextureFormat = [device](MTLPixelFormat format, const char * name) {
3737 @try {
3838 MTLTextureDescriptor * desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat: format
39- width: 64
40- height: 64
41- mipmapped: NO ];
39+ width: 64
40+ height: 64
41+ mipmapped: NO ];
4242 id <MTLTexture > testTexture = [device newTextureWithDescriptor: desc];
4343 NSLog (@" %s : %@ " , name, testTexture != nil ? @" YES" : @" NO" );
4444 }
@@ -54,15 +54,15 @@ int main()
5454 checkTextureFormat (MTLPixelFormatBGRA8Unorm_sRGB , " BGRA8Unorm_sRGB" );
5555 checkTextureFormat (MTLPixelFormatRGBA16Float , " RGBA16Float" );
5656 checkTextureFormat (MTLPixelFormatRGBA32Float , " RGBA32Float" );
57- checkTextureFormat (MTLPixelFormatDepth32Float , " Depth32Float" );
58- checkTextureFormat (MTLPixelFormatDepth32Float_Stencil8 , " Depth32Float_Stencil8" );
59- checkTextureFormat (MTLPixelFormatBC1_RGBA , " BC1_RGBA" );
60- checkTextureFormat (MTLPixelFormatBC2_RGBA , " BC2_RGBA" );
61- checkTextureFormat (MTLPixelFormatBC3_RGBA , " BC3_RGBA" );
62- checkTextureFormat (MTLPixelFormatBC7_RGBAUnorm , " BC7_RGBAUnorm" );
63- checkTextureFormat (MTLPixelFormatETC2_RGB8, " ETC2_RGB8" );
64- checkTextureFormat (MTLPixelFormatASTC_4x4_LDR, " ASTC_4x4_LDR" );
65- checkTextureFormat (MTLPixelFormatASTC_4x4_HDR, " ASTC_4x4_HDR" );
57+ // checkTextureFormat(MTLPixelFormatDepth32Float, "Depth32Float");
58+ // checkTextureFormat(MTLPixelFormatDepth32Float_Stencil8, "Depth32Float_Stencil8");
59+ // checkTextureFormat(MTLPixelFormatBC1_RGBA, "BC1_RGBA");
60+ // checkTextureFormat(MTLPixelFormatBC2_RGBA, "BC2_RGBA");
61+ // checkTextureFormat(MTLPixelFormatBC3_RGBA, "BC3_RGBA");
62+ // checkTextureFormat(MTLPixelFormatBC7_RGBAUnorm, "BC7_RGBAUnorm");
63+ // checkTextureFormat(MTLPixelFormatETC2_RGB8, "ETC2_RGB8");
64+ // checkTextureFormat(MTLPixelFormatASTC_4x4_LDR, "ASTC_4x4_LDR");
65+ // checkTextureFormat(MTLPixelFormatASTC_4x4_HDR, "ASTC_4x4_HDR");
6666
6767 Babylon::Graphics::Configuration config{};
6868 config.Device = device;
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