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Apps/UnitTests/Source/App_macOS.mm

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -36,9 +36,9 @@ int main()
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auto checkTextureFormat = [device](MTLPixelFormat format, const char* name) {
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@try {
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MTLTextureDescriptor* desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:format
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width:64
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height:64
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mipmapped:NO];
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width:64
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height:64
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mipmapped:NO];
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id<MTLTexture> testTexture = [device newTextureWithDescriptor:desc];
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NSLog(@" %s: %@", name, testTexture != nil ? @"YES" : @"NO");
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}
@@ -54,15 +54,15 @@ int main()
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checkTextureFormat(MTLPixelFormatBGRA8Unorm_sRGB, "BGRA8Unorm_sRGB");
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checkTextureFormat(MTLPixelFormatRGBA16Float, "RGBA16Float");
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checkTextureFormat(MTLPixelFormatRGBA32Float, "RGBA32Float");
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checkTextureFormat(MTLPixelFormatDepth32Float, "Depth32Float");
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checkTextureFormat(MTLPixelFormatDepth32Float_Stencil8, "Depth32Float_Stencil8");
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checkTextureFormat(MTLPixelFormatBC1_RGBA, "BC1_RGBA");
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checkTextureFormat(MTLPixelFormatBC2_RGBA, "BC2_RGBA");
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checkTextureFormat(MTLPixelFormatBC3_RGBA, "BC3_RGBA");
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checkTextureFormat(MTLPixelFormatBC7_RGBAUnorm, "BC7_RGBAUnorm");
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checkTextureFormat(MTLPixelFormatETC2_RGB8, "ETC2_RGB8");
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checkTextureFormat(MTLPixelFormatASTC_4x4_LDR, "ASTC_4x4_LDR");
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checkTextureFormat(MTLPixelFormatASTC_4x4_HDR, "ASTC_4x4_HDR");
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// checkTextureFormat(MTLPixelFormatDepth32Float, "Depth32Float");
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// checkTextureFormat(MTLPixelFormatDepth32Float_Stencil8, "Depth32Float_Stencil8");
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// checkTextureFormat(MTLPixelFormatBC1_RGBA, "BC1_RGBA");
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// checkTextureFormat(MTLPixelFormatBC2_RGBA, "BC2_RGBA");
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// checkTextureFormat(MTLPixelFormatBC3_RGBA, "BC3_RGBA");
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// checkTextureFormat(MTLPixelFormatBC7_RGBAUnorm, "BC7_RGBAUnorm");
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// checkTextureFormat(MTLPixelFormatETC2_RGB8, "ETC2_RGB8");
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// checkTextureFormat(MTLPixelFormatASTC_4x4_LDR, "ASTC_4x4_LDR");
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// checkTextureFormat(MTLPixelFormatASTC_4x4_HDR, "ASTC_4x4_HDR");
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Babylon::Graphics::Configuration config{};
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config.Device = device;

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