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BalatroMultiplayer causing crash when starting a run in Singleplayer. #309

@Frankster117

Description

@Frankster117

My game is crashing whenever I start a singleplayer run (only tested magic deck on gold stake i did not try other decks) when BalatroMultiplayer mod is enabled. To try and fix the issue I did a fresh install, verified integrity, removed all mods, updated Lovely and Smods, then installed BalatroMultiplayer and the game still crashes upon starting a new run.

I don't remember having a problem playing singleplayer when i had BalatroMultiplayer installed before. That said just disabling the mod to play singleplayer fixes the issue.

Error message:

Oops! The game crashed:
engine/ui.lua:556: attempt to index field 'T' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.18, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) Lua method 'set_wh' at file 'engine/ui.lua:556'
Local variables:
self = table: 0x0cb6ff20 {content_dimensions:table: 0x0cb2f8d0, ARGS:table: 0x0cb2f8a8, UIT:5, children:table: 0x0cb6ff48, parent:table: 0x0cb2e690, UIBox:table: 0x0cd733e0 (more...)}
padding = number: 0
_max_w = number: 0
_max_h = number: 0
(*temporary) = nil
(*temporary) = table: 0x0cb6ff48 {}
(*temporary) = nil
(*temporary) = boolean: true
(*temporary) = number: 1
(*temporary) = table: 0x0ca72830 {y:6.69, h:3.948, x:2.06, w:3.03}
(*temporary) = table: 0x0cd9abf0 {y:10.638, h:3.948, x:2.06, w:3.03}
(*temporary) = string: "attempt to index field 'T' (a nil value)"
(4) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x0cb2e690 {content_dimensions:table: 0x0cb2e7d0, ARGS:table: 0x0cb2e7a8, UIT:4, children:table: 0x0cb2e6b8, parent:table: 0x0cb2beb8, UIBox:table: 0x0cd733e0 (more...)}
padding = number: 0
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x0cb2e6b8 {1:table: 0x0cb6ff20, 2:table: 0x0cb2f930, 3:table: 0x0cb2bf30}
(for control) = number: nan
k = number: 1
w = table: 0x0cb6ff20 {content_dimensions:table: 0x0cb2f8d0, ARGS:table: 0x0cb2f8a8, UIT:5, children:table: 0x0cb6ff48, parent:table: 0x0cb2e690, UIBox:table: 0x0cd733e0 (more...)}
(5) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x0cb2beb8 {content_dimensions:table: 0x0cb2e630, ARGS:table: 0x0cb2e608, UIT:3, children:table: 0x0cb6ff88, parent:table: 0x0cb2be90, UIBox:table: 0x0cd733e0 (more...)}
padding = number: 0
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x0cb6ff88 {1:table: 0x0cb2e690}
(for control) = number: nan
k = number: 1
w = table: 0x0cb2e690 {content_dimensions:table: 0x0cb2e7d0, ARGS:table: 0x0cb2e7a8, UIT:4, children:table: 0x0cb2e6b8, parent:table: 0x0cb2beb8, UIBox:table: 0x0cd733e0 (more...)}
(6) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x0cb2be90 {content_dimensions:table: 0x0cb2c070, ARGS:table: 0x0cb2c048, UIT:4, children:table: 0x0cb2bf58, parent:table: 0x0cb9b690, UIBox:table: 0x0cd733e0 (more...)}
padding = number: 0.1
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x0cb2bf58 {1:table: 0x0cb2beb8, 2:table: 0x0cb30a30, 3:table: 0x0cb31c08}
(for control) = number: nan
k = number: 1
w = table: 0x0cb2beb8 {content_dimensions:table: 0x0cb2e630, ARGS:table: 0x0cb2e608, UIT:3, children:table: 0x0cb6ff88, parent:table: 0x0cb2be90, UIBox:table: 0x0cd733e0 (more...)}
(7) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x0cb9b690 {click_offset:table: 0x0cba8928, static_rotation:true, parent:table: 0x0cb9b4f0, T:table: 0x0cba8838, offset:table: 0x0cbb90c8, role:table: 0x0cd98c10 (more...)}
padding = number: 0
_max_w = number: 4.804
_max_h = number: 1.1
(for generator) = C function: next
(for state) = table: 0x0cb9b6b8 {1:table: 0x0cb986f8, 3:table: 0x0ccc5b28, 4:table: 0x0ccc61d8, 5:table: 0x0cb2be90}
(for control) = number: nan
k = number: 5
w = table: 0x0cb2be90 {content_dimensions:table: 0x0cb2c070, ARGS:table: 0x0cb2c048, UIT:4, children:table: 0x0cb2bf58, parent:table: 0x0cb9b690, UIBox:table: 0x0cd733e0 (more...)}
(8) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x0cb9b4f0 {click_offset:table: 0x0ca87280, children:table: 0x0cb9b518, parent:table: 0x0cb99c30, T:table: 0x0ca87008, offset:table: 0x0ca87f80, role:table: 0x0cd98e50 (more...)}
padding = number: 0.03
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x0cb9b518 {1:table: 0x0cb9b690}
(for control) = number: nan
k = number: 1
w = table: 0x0cb9b690 {click_offset:table: 0x0cba8928, static_rotation:true, parent:table: 0x0cb9b4f0, T:table: 0x0cba8838, offset:table: 0x0cbb90c8, role:table: 0x0cd98c10 (more...)}
(9) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x0cb99c30 {click_offset:table: 0x0ca649c0, static_rotation:true, parent:table: 0x0cb99a90, T:table: 0x0ca648d0, offset:table: 0x0ca656c0, role:table: 0x0cda24a0 (more...)}
padding = number: 0.08
_max_w = number: 4.9
_max_h = number: 3.75
(for generator) = C function: next
(for state) = table: 0x0cb99c58 {1:table: 0x0cb99dd0, 2:table: 0x0cb99f70, 3:table: 0x0cb9a2b0, 4:table: 0x0cb9b4f0, 5:table: 0x0ccc6920}
(for control) = number: nan
k = number: 4
w = table: 0x0cb9b4f0 {click_offset:table: 0x0ca87280, children:table: 0x0cb9b518, parent:table: 0x0cb99c30, T:table: 0x0ca87008, offset:table: 0x0ca87f80, role:table: 0x0cd98e50 (more...)}
(10) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x0cb99a90 {click_offset:table: 0x0ca65b98, static_rotation:true, parent:table: 0x0cb998f0, T:table: 0x0ca65aa8, offset:table: 0x0ca66898, role:table: 0x0cda26e0 (more...)}
padding = number: 0.05
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x0cb99ab8 {1:table: 0x0cb99c30}
(for control) = number: nan
k = number: 1
w = table: 0x0cb99c30 {click_offset:table: 0x0ca649c0, static_rotation:true, parent:table: 0x0cb99a90, T:table: 0x0ca648d0, offset:table: 0x0ca656c0, role:table: 0x0cda24a0 (more...)}
(11) Lua method 'set_wh' at file 'engine/ui.lua:560'
Local variables:
self = table: 0x0cb998f0 {click_offset:table: 0x0ca66e38, static_rotation:true, parent:table: 0x0cd733e0, T:table: 0x0ca66d48, offset:table: 0x0ca67a30, role:table: 0x0cda2920 (more...)}
padding = number: 0.03
_max_w = number: 0
_max_h = number: 0
(for generator) = C function: next
(for state) = table: 0x0cb99918 {1:table: 0x0cb99a90}
(for control) = number: nan
k = number: 1
w = table: 0x0cb99a90 {click_offset:table: 0x0ca65b98, static_rotation:true, parent:table: 0x0cb998f0, T:table: 0x0ca65aa8, offset:table: 0x0ca66898, role:table: 0x0cda26e0 (more...)}
(12) Lua method 'recalculate' at file 'engine/ui.lua:312'
Local variables:
self = table: 0x0cd733e0 {click_offset:table: 0x0cb98520, children:table: 0x0cb989f8, CALCING:true, T:table: 0x0cb98368, offset:table: 0x0cb99290, role:table: 0x0cb99800 (more...)}
(13) Lua method 'add_child' at file 'engine/ui.lua:334'
Local variables:
self = table: 0x0cd733e0 {click_offset:table: 0x0cb98520, children:table: 0x0cb989f8, CALCING:true, T:table: 0x0cb98368, offset:table: 0x0cb99290, role:table: 0x0cb99800 (more...)}
node = table: 0x0c9dd550 {nodes:table: 0x0c4d3f40, n:4, config:table: 0x0c9dd5e0}
parent = table: 0x0cb9b690 {click_offset:table: 0x0cba8928, static_rotation:true, parent:table: 0x0cb9b4f0, T:table: 0x0cba8838, offset:table: 0x0cbb90c8, role:table: 0x0cd98c10 (more...)}
(14) Lua function '?' at Steamodded file 'src/utils.lua:2706' (best guess)
Local variables:
e = table: 0x0cb9b4f0 {click_offset:table: 0x0ca87280, children:table: 0x0cb9b518, parent:table: 0x0cb99c30, T:table: 0x0ca87008, offset:table: 0x0ca87f80, role:table: 0x0cd98e50 (more...)}
first = boolean: true
scale = number: 0.4
(15) Lua method 'update' at file 'engine/ui.lua:961'
Local variables:
self = table: 0x0cb9b4f0 {click_offset:table: 0x0ca87280, children:table: 0x0cb9b518, parent:table: 0x0cb99c30, T:table: 0x0ca87008, offset:table: 0x0ca87f80, role:table: 0x0cd98e50 (more...)}
dt = number: 0
(16) Lua upvalue 'gameUpdateRef' at file 'game.lua:2730'
Local variables:
self = table: 0x0c2cf5f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0cb34500, F_ENGLISH_ONLY:false, viewed_stake:8, HUD:table: 0x0cd733e0 (more...)}
dt = number: 0
http_resp = nil
move_dt = number: 0.00832775
(for generator) = C function: next
(for state) = table: 0x0c2cd068 {1:table: 0x0c7fbcd8, 2:table: 0x0c4f0908, 3:table: 0x0cad35a8, 4:table: 0x0c8df020, 5:table: 0x0c3ff778, 6:table: 0x0c9171d8, 7:table: 0x0c6d4910 (more...)}
(for control) = number: nan
k = number: 336
v = table: 0x0cb9b4f0 {click_offset:table: 0x0ca87280, children:table: 0x0cb9b518, parent:table: 0x0cb99c30, T:table: 0x0ca87008, offset:table: 0x0ca87f80, role:table: 0x0cd98e50 (more...)}
(17) Lua upvalue 'game_update_ref' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x0c2cf5f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0cb34500, F_ENGLISH_ONLY:false, viewed_stake:8, HUD:table: 0x0cd733e0 (more...)}
dt = number: 0.00832775
(18) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x0c2cf5f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0cb34500, F_ENGLISH_ONLY:false, viewed_stake:8, HUD:table: 0x0cd733e0 (more...)}
dt = number: 0.00832775
(19) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:907' (from mod with id Multiplayer)
Local variables:
self = table: 0x0c2cf5f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0cb34500, F_ENGLISH_ONLY:false, viewed_stake:8, HUD:table: 0x0cd733e0 (more...)}
dt = number: 0.00832775
(20) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:479' (from mod with id Multiplayer)
Local variables:
self = table: 0x0c2cf5f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0cb34500, F_ENGLISH_ONLY:false, viewed_stake:8, HUD:table: 0x0cd733e0 (more...)}
dt = number: 0.00832775
(21) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x0c2cf5f8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x0cb34500, F_ENGLISH_ONLY:false, viewed_stake:8, HUD:table: 0x0cd733e0 (more...)}
dt = number: 0.00832775
(22) Lua field 'update' at file 'main.lua:1007'
Local variables:
dt = number: 0.00832775
(23) Lua function '?' at file 'main.lua:946' (best guess)
(24) global C function 'xpcall'
(25) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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