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Description
Preface : I'm using the modded balatro android with the MobilePatcher Mods, Lua Patcher.
I am a developer but never dabbled with Lua, Love2D or gamedev in general, but i am trying to fix it'd be great if you could guide me somehow
As mentioned in issue #283 , the game still crashes with the niill value error even on 0711a
The Traceback :
Oops! The game crashed:
[SMODS Multiplayer "ui/lobby.lua"]:395: attempt to compare number with nil
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Android
Steamodded Mods:
1: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.18, Uses Lovely]
2: Lua Patcher by Piengineer12 [ID: lua_patcher, Priority: -1, Version: 4.2.1]
Lovely Mods:
1: MobilePatches-master
Stack Traceback
(3) Lua field 'start_run' at file 'ui/lobby.lua:395' (from mod with id Multiplayer)
Local variables:
e = table: 0x7072637538 {children:table: 0x7072637620, states:table: 0x6f0af3e718, VT:table: 0x6f0af3e658, original_T:table: 0x6fd3645e98, velocity:table: 0x6fd3645fa8 (more...)}
args = table: 0x6fd3500f80 {stake:2}
chosen_stake = number: 2
(*temporary) = nil
(*temporary) = number: 0
(*temporary) = Lua function '?' (defined at line 1373 of chunk functions/button_callbacks.lua)
(*temporary) = number: 2.37269e-312
(*temporary) = nil
(*temporary) = table: 0x707290e560 {children:table: 0x7072dca1a0, states:table: 0x6fce271de8, VT:table: 0x7075d30c50, original_T:table: 0x7072dca1e8, velocity:table: 0x7075d30d60 (more...)}
(*temporary) = string: "attempt to compare number with nil"
(4) Lua function '?' at file 'functions/button_callbacks.lua:1853' (best guess)
Local variables:
e = table: 0x7072637538 {children:table: 0x7072637620, states:table: 0x6f0af3e718, VT:table: 0x6f0af3e658, original_T:table: 0x6fd3645e98, velocity:table: 0x6fd3645fa8 (more...)}
_seed = nil
_challenge = nil
_stake = number: 2
(5) Lua method 'click' at file 'engine/ui.lua:981'
Local variables:
self = table: 0x7072637538 {children:table: 0x7072637620, states:table: 0x6f0af3e718, VT:table: 0x6f0af3e658, original_T:table: 0x6fd3645e98, velocity:table: 0x6fd3645fa8 (more...)}
(6) Lua method 'update' at file 'engine/controller.lua:375'
Local variables:
self = table: 0x7075d74930 {dragging:table: 0x7075dd57d8, hovering:table: 0x7075e0e7a0, released_on:table: 0x7075dd62f0, collision_list:table: 0x7075dd64d8, cursor_down:table: 0x7075e0e830 (more...)}
dt = number: 0.00832313
(7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2719'
Local variables:
self = table: 0x707686cd28 {P_TAGS:table: 0x6fd2ec8ce8, tag_undiscovered:table: 0x6fd2ecc278, F_NO_SAVING:true, P_CENTER_POOLS:table: 0x6fd2e1fcc8, SAVED_GAME:table: 0x7072c81f28 (more...)}
dt = number: 0
(8) Lua upvalue 'game_update_ref' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x707686cd28 {P_TAGS:table: 0x6fd2ec8ce8, tag_undiscovered:table: 0x6fd2ecc278, F_NO_SAVING:true, P_CENTER_POOLS:table: 0x6fd2e1fcc8, SAVED_GAME:table: 0x7072c81f28 (more...)}
dt = number: 0.00832313
(9) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:907' (from mod with id Multiplayer)
Local variables:
self = table: 0x707686cd28 {P_TAGS:table: 0x6fd2ec8ce8, tag_undiscovered:table: 0x6fd2ecc278, F_NO_SAVING:true, P_CENTER_POOLS:table: 0x6fd2e1fcc8, SAVED_GAME:table: 0x7072c81f28 (more...)}
dt = number: 0.00832313
(10) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:479' (from mod with id Multiplayer)
Local variables:
self = table: 0x707686cd28 {P_TAGS:table: 0x6fd2ec8ce8, tag_undiscovered:table: 0x6fd2ecc278, F_NO_SAVING:true, P_CENTER_POOLS:table: 0x6fd2e1fcc8, SAVED_GAME:table: 0x7072c81f28 (more...)}
dt = number: 0.00832313
(11) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x707686cd28 {P_TAGS:table: 0x6fd2ec8ce8, tag_undiscovered:table: 0x6fd2ecc278, F_NO_SAVING:true, P_CENTER_POOLS:table: 0x6fd2e1fcc8, SAVED_GAME:table: 0x7072c81f28 (more...)}
dt = number: 0.00832313
(12) Lua field 'update' at file 'main.lua:995'
Local variables:
dt = number: 0.00832313
(13) Lua function '?' at file 'main.lua:934' (best guess)
(14) global C function 'xpcall'
(15) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])