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baselines/audioworklet.generated.d.ts

Lines changed: 39 additions & 39 deletions
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baselines/dom.generated.d.ts

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baselines/dom.iterable.generated.d.ts

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@@ -16,7 +16,7 @@ interface AudioParamMap extends ReadonlyMap<string, AudioParam> {
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interface BaseAudioContext {
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/**
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* The **`createIIRFilter()`** method of the BaseAudioContext interface creates an IIRFilterNode, which represents a general **infinite impulse response** (IIR) filter which can be configured to serve as various types of filter.
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* The **`createIIRFilter()`** method of the BaseAudioContext interface creates an IIRFilterNode, which represents a general **[infinite impulse response](https://en.wikipedia.org/wiki/Infinite_impulse_response)** (IIR) filter which can be configured to serve as various types of filter.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/BaseAudioContext/createIIRFilter)
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*/
@@ -367,7 +367,7 @@ interface SubtleCrypto {
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generateKey(algorithm: AesKeyGenParams | HmacKeyGenParams | Pbkdf2Params, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKey>;
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generateKey(algorithm: AlgorithmIdentifier, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKeyPair | CryptoKey>;
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/**
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* The **`importKey()`** method of the SubtleCrypto interface imports a key: that is, it takes as input a key in an external, portable format and gives you a CryptoKey object that you can use in the Web Crypto API.
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* The **`importKey()`** method of the SubtleCrypto interface imports a key: that is, it takes as input a key in an external, portable format and gives you a CryptoKey object that you can use in the [Web Crypto API](/en-US/docs/Web/API/Web_Crypto_API).
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/SubtleCrypto/importKey)
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*/
@@ -412,7 +412,7 @@ interface ViewTransitionTypeSet extends Set<string> {
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interface WEBGL_draw_buffers {
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/**
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* The **`WEBGL_draw_buffers.drawBuffersWEBGL()`** method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
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* The **`WEBGL_draw_buffers.drawBuffersWEBGL()`** method is part of the [WebGL API](/en-US/docs/Web/API/WebGL_API) and allows you to define the draw buffers to which all fragment colors are written.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL)
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*/
@@ -421,25 +421,25 @@ interface WEBGL_draw_buffers {
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interface WEBGL_multi_draw {
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/**
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* The **`WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data.
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* The **`WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()`** method of the [WebGL API](/en-US/docs/Web/API/WebGL_API) renders multiple primitives from array data.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL)
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*/
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multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array<ArrayBufferLike> | Iterable<GLint>, firstsOffset: number, countsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, countsOffset: number, instanceCountsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void;
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/**
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* The **`WEBGL_multi_draw.multiDrawArraysWEBGL()`** method of the WebGL API renders multiple primitives from array data.
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* The **`WEBGL_multi_draw.multiDrawArraysWEBGL()`** method of the [WebGL API](/en-US/docs/Web/API/WebGL_API) renders multiple primitives from array data.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL)
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*/
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multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array<ArrayBufferLike> | Iterable<GLint>, firstsOffset: number, countsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, countsOffset: number, drawcount: GLsizei): void;
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/**
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* The **`WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data.
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* The **`WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()`** method of the [WebGL API](/en-US/docs/Web/API/WebGL_API) renders multiple primitives from array data.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL)
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*/
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multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, countsOffset: number, type: GLenum, offsetsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, offsetsOffset: number, instanceCountsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void;
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/**
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* The **`WEBGL_multi_draw.multiDrawElementsWEBGL()`** method of the WebGL API renders multiple primitives from array data.
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* The **`WEBGL_multi_draw.multiDrawElementsWEBGL()`** method of the [WebGL API](/en-US/docs/Web/API/WebGL_API) renders multiple primitives from array data.
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*
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* [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL)
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*/

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