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Copy file name to clipboardExpand all lines: baselines/dom.iterable.generated.d.ts
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interfaceAudioParam{
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/**
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* The
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* setValueCurveAtTime() method of the
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* AudioParam interface schedules the parameter's value to change
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* following a curve defined by a list of values.
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* The setValueCurveAtTime() method of the AudioParam interface schedules the parameter's value to change following a curve defined by a list of values.
* IDBObjectStore interface creates and returns a new
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* IDBIndex object in the connected database. It creates a new
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* field/column defining a new data point for each database record to contain.
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* The createIndex() method of the IDBObjectStore interface creates and returns a new IDBIndex object in the connected database. It creates a new field/column defining a new data point for each database record to contain.
* The vibrate() method of the Navigator interface pulses the vibration
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* hardware on the device, if such hardware exists. If the device doesn't support
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* vibration, this method has no effect. If a vibration pattern is already in progress when
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* this method is called, the previous pattern is halted and the new one begins instead.
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* The vibrate() method of the Navigator interface pulses the vibration hardware on the device, if such hardware exists. If the device doesn't support vibration, this method has no effect. If a vibration pattern is already in progress when this method is called, the previous pattern is halted and the new one begins instead.
* interface imports a key: that is, it takes as input a key in an external, portable
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* format and gives you a CryptoKey object that you can use in the Web Crypto API.
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* The importKey() method of the SubtleCrypto interface imports a key: that is, it takes as input a key in an external, portable format and gives you a CryptoKey object that you can use in the Web Crypto API.
* The unwrapKey() method of the SubtleCrypto interface "unwraps" a key.
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* This means that it takes as its input a key that has been exported and then encrypted (also called "wrapped").
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* It decrypts the key and then imports it, returning a CryptoKey object that can be used in the Web Crypto API.
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* The unwrapKey() method of the SubtleCrypto interface "unwraps" a key. This means that it takes as its input a key that has been exported and then encrypted (also called "wrapped"). It decrypts the key and then imports it, returning a CryptoKey object that can be used in the Web Crypto API.
* The WEBGL_draw_buffers.drawBuffersWEBGL() method is part
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* of the WebGL API and allows you to define
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* the draw buffers to which all fragment colors are written.
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* The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
* The WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()
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* method of the
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* WebGL API renders multiple primitives from
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* array data. It is
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* identical to multiple calls to the
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* gl.drawArraysInstanced()
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* method.
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* The WEBGL_multi_draw.multiDrawArraysInstancedWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArraysInstanced() method.
* The WEBGL_multi_draw.multiDrawArraysWEBGL() method of the
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* WebGL API renders multiple primitives from
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* array data. It is
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* identical to multiple calls to the
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* gl.drawArrays()
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* method.
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* The WEBGL_multi_draw.multiDrawArraysWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArrays() method.
* The WEBGL_multi_draw.multiDrawElementsInstancedWEBGL() method of
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* the
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* WebGL API renders multiple primitives from
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* array data. It is
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* identical to multiple calls to the
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* gl.drawElementsInstanced()
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* method.
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* The WEBGL_multi_draw.multiDrawElementsInstancedWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElementsInstanced() method.
* The WEBGL_multi_draw.multiDrawElementsWEBGL() method of
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* the
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* WebGL API renders multiple primitives from
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* array data. It is
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* identical to multiple calls to the
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* gl.drawElements()
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* method.
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* The WEBGL_multi_draw.multiDrawElementsWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawElements() method.
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