@@ -63,42 +63,23 @@ public static void CreateBasisFullBodyRIG(BasisLocalPlayer player, GameObject pa
6363 // Calibration defaults
6464 // ----------------------------
6565 // Head
66- data . m_CalibratedOffsetHead = Vector3 . zero ;
6766 data . m_CalibratedRotationHead = Mapping . Hashead ? Mapping . head . rotation : Quaternion . identity ;
6867
6968 // Feet
70- data . m_CalibratedOffsetLeftFoot = Vector3 . zero ;
7169 data . m_CalibratedRotationLeftFoot = Mapping . Hashead ? Mapping . leftFoot . rotation : Quaternion . identity ;
72-
73- data . m_CalibratedOffsetRightFoot = Vector3 . zero ; // keeping original field name
7470 data . m_CalibratedRotationRightFoot = Mapping . Hashead ? Mapping . rightFoot . rotation : Quaternion . identity ;
7571
7672 // Hands
77- data . m_CalibratedOffsetLeftHand = Vector3 . zero ;
78- data . m_CalibratedOffsetRightHand = Vector3 . zero ;
7973 data . m_CalibratedRotationLeftHand = Mapping . HasleftHand ? Mapping . leftHand . rotation : Quaternion . identity ;
8074 data . m_CalibratedRotationRightHand = Mapping . HasrightHand ? Mapping . rightHand . rotation : Quaternion . identity ;
81-
82-
83- data . m_CalibratedOffsetChest = Vector3 . zero ;
8475 data . m_CalibratedRotationChest = Mapping . Haschest ? Mapping . chest . rotation : Quaternion . identity ;
85-
86- data . m_CalibratedOffsetNeck = Vector3 . zero ;
8776 data . m_CalibratedRotationNeck = Mapping . Hasneck ? Mapping . neck . rotation : Quaternion . identity ;
88-
89- data . m_CalibratedOffsetLeftToe = Vector3 . zero ;
9077 data . m_CalibratedRotationLeftToe = Mapping . HasleftToes ? Mapping . leftToe . rotation : Quaternion . identity ;
91-
92- data . m_CalibratedOffsetRightToe = Vector3 . zero ;
9378 data . m_CalibratedRotationRightToe = Mapping . HasrightToes ? Mapping . rightToe . rotation : Quaternion . identity ;
9479
9580
9681 data . m_CalibratedRotationLeftShoulder = Mapping . HasleftShoulder ? Mapping . leftShoulder . rotation : Quaternion . identity ;
97- data . m_CalibratedOffsetLeftShoulder = Vector3 . zero ;
98-
99-
10082 data . m_CalibratedRotationRightShoulder = Mapping . HasRightShoulder ? Mapping . RightShoulder . rotation : Quaternion . identity ;
101- data . m_CalibratedOffsetRightShoulder = Vector3 . zero ;
10283 // Hips reference rotation
10384 data . OffsetRotationHips = Mapping . HasHips ? Mapping . Hips . rotation : Quaternion . identity ;
10485
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