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Updating Docs for .41
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docs/avatars.mdx

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- Import a .unity package containing your files, from the Assets menu, Import Package > Custom Package
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- Bring back the Unity window and allow the import process to finish.
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:::info
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If you place your content within a new directory "Assets > _UserContent" the default .gitignore file with the project will track changes in git on this folder.
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:::
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## Import Model
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- Find the location of your Avatar model (usually provided in .FBX format).
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- Click the file and then navigate to the `Model` section of the Import Settings window.
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![image](..\static\img\avatars\8.png)
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- Basis uses the .BEE file extension, which combines the asset bundle and meta data, in order to simplify user generated content.
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## Test the Avatar
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- Once the AssetBundle has been created, you can load this via the `BootManager` prefab found at `Assets > Prefabs > Boot`.
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- Once the .BEE file has been created, you can load this via the `BootManager` prefab found at `Assets > Prefabs > Boot`.
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![image](..\static\img\avatars\9.png)
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- Load the `Initialization` scene from `Assets > Scenes`, and then hit Play.
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# Uploading Your Avatar
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Basis allows you to load an Avatar AssetBundle from a remote URL location, which is also required for other users in a networked session to also load the assets.
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Basis allows you to load an Avatar .BEE file from a remote URL location, which is also required for other users in a networked session to also load the assets.
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In order to support this, you will need to direct link to a remote location. For this example, we will use Google Drive.
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docs/getting-started.mdx

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## Compatible Unity Versions
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- As of today the latest compatible version of Unity 6 LTS is **6000.0.41f1**
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## Additional Modules
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- Add "Windows Build Support (IL2CPP)" to project via the "Add modules"
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![image](..\static\img\getting-started\1.png)
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![image](..\static\img\getting-started\2.png)
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## Additional Unity Modules
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- For building the Basis app, add "Windows Build Support (IL2CPP)" to project via the "Add modules"
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:::info
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If you only are only creating user generated content for Avatar and World creation, you may skip this additional module.
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:::
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# Acquiring the Basis framework
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## Git

docs/server-setup.mdx

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---
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id: server-setup
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title: Server Setup
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---
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Initial page to document Basis server setup
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# Step 1
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## Section 1.1
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## Section 1.2
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## Step 2
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## Section 2.1
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## Section 2.2

static/img/avatars/8.png

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