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Update avatars.mdx
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docs/avatars.mdx

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@@ -51,6 +51,10 @@ If you place your content within a new directory "Assets > _UserContent" the def
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![image](..\static\img\avatars\6.png)
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## Materials/Shaders
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- You can jump straight in with the Universal Render Pipeline/Lit shader that comes with Unity 6
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- Otherwise, we have compiled a list of compatiable [Avatar Shaders](avatar-shaders) that you can use.
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## Basis Avatar Setup
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- The steps above should automatically add an Animator component to your Avatar prefab when you pull it into the Scene.
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- On the Parent GameObject of the Avatar, click `Add Component`, and add `Basis Avatar`.

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