You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/avatars.mdx
+5-6Lines changed: 5 additions & 6 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -79,19 +79,18 @@ You should now see a green Gizmo for your eyes; move this up between your eyes a
79
79
**To add Jiggle Physics:**
80
80
81
81
For each jiggle root:
82
-
- Add a new component `Jiggle Rig`, next to `Basis Avatar`.
83
-
-Ensure to set a `Root Transform`.
84
-
-Probably enable `Motionless Root` to only affect the child bones and not the root itself. (Optional)
82
+
- Add a new component `Jiggle Rig`, which can be placed in a separate gameObject, but it must under the hierarchy of your Avatar root.
83
+
-In the Jiggle Rig componeont, ensure to set a `Root Transform`, which is a bone in the avatar armature.
84
+
-If you have a parent bone (for multiple chains of child bones that you wish to apply the same effect to) you can enable `Motionless Root` to only affect the child bones and not the root itself. (Optional)
85
85
- Adjust `Settings` to your liking (activate `Advanced` to view all settings).
86
86
87
87
**Collision Interaction:**
88
88
- Activate `Advanced` to view all settings.
89
89
- Enable `Collision` and adjust `Collsion Radius` to fit the object.
90
90
91
91
## Eye & Face Tracking (optional)
92
-
***Integrating VRCFT to drive bone rotation via OSC:***
93
-
94
-
This section will cover usage of Hai's instructions later on.
92
+
- Hai has created a comprehensive guide on how to add the Automatic Face Tracking component to an avatar in a Basis project
93
+
- You can follow the link [here](https://docs.hai-vr.dev/docs/basis/avatar-customization/face-trackingsection) for instruction on how this works.
95
94
96
95
## Avoid Duplicate GameObjects
97
96
- Ensure that there are **NO** duplicate named GameObjects within the hierarchy of your avatar, including the armature, as this will cause your avatar to fail to load after building the AssetBundle.
0 commit comments