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index.js
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96 lines (76 loc) · 2.21 KB
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var gamePattern = [];
var userClickedPattern = [];
var buttonColours = ["red", "blue", "green", "yellow"];
var level = 0;
var started = false;
let score = 0;
$(document).keypress(function() {
if (!started) {
level--; // fixes level display on game start //
toggleTurn(false);
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(function() {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
toggleTurn(false);
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function() {
nextSequence();
}, 1000);
}
score = score + 1;
} else {
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").text(`Your Score : ${score} (Press Any Key To Restart)`)
score = 0;
setTimeout(function() {
$("body").removeClass("game-over");
}, 200);
startOver();
}
}
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
toggleTurn()
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function() {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function startOver() {
level = 0;
gamePattern = [];
started = false;
$('#turn-indicator').hide();
}
function toggleTurn(player = true) {
let text = "Memorize the pattern";
if (player) {
text = "Your turn";
}
$("#turn-indicator").text(text);
}