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@@ -83,7 +83,7 @@ If you're still in doubt, I have included the `.blend` file in the `models` fold
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# Limitations/Known Issues
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- Occasionally the bone gets into a twisted state. You can grab the jigglebone in the editor and carefully move it back in a twisting motion to fix it (use the move handles - rotation won't affect it).
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- The addon seems to be broken in Godot 3.1 (you will get an error message). You can expect a fix soon.
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- The jiggling is stronger in the editor compared to ingame. I'll look into this.
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