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Hi,
When playing the game or simply opening a scene with jigglebones, it's common for the part of the mesh affected by the jigglebone to disappear, causing the console to throw the following errors continuously until the game/scene is closed:
The axis Vector3 must be normalized
core/math/basis.cpp:69 - Condition "det == 0" is true
Does anyone have any idea on how to solve this?
I'm using Hasenn's fork, by the way.
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