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itm.go
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203 lines (188 loc) · 5.48 KB
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package bg
import (
"encoding/binary"
"fmt"
"io"
"os"
)
type itmHeader struct {
Signature, Version [4]byte
GenericName uint32
IdentifiedName uint32
UsedUpItemID RESREF
ItemFlags uint32
ItemType uint16
NotUsableBy uint32
AnimationType uint16
MinLevelRequired uint16
MinStrRequired uint16
MinStrBonusRequired uint8
NotUsableBy2a uint8
MinIntRequired uint8
NotUsableBy2b uint8
MinDexRequired uint8
NotUsableBy2c uint8
MinWisRequired uint8
NotUsableBy2d uint8
MinConRequired uint8
ProficiencyType uint8
MinChrRequired uint16
BaseValue uint32
MaxStackable uint16
ItemIcon RESREF
LoreValue uint16
GroundIcon RESREF
BaseWeight uint32
GenericDescription uint32
IdentifiedDescription uint32
DescriptionPicture RESREF
Attributes uint32
AbilityOffset uint32
AbilityCount uint16
EffectsOffset uint32
EquipedStartingEffect uint16
EquipedEffectCount uint16
}
const (
NUM_ATTACK_TYPES = 6
)
type itmAbility struct {
Type uint16
QuickSlotType uint8
LargeDamageDice uint8
QuickSlotIcon RESREF
ActionType uint8
ActionCount uint8
Range uint16
LauncherType uint8
LargeDamageDiceCount uint8
SpeedFactor uint8
LargeDamageDiceBonus uint8
Thac0Bonus int16
DamageDice uint8
School uint8
DamageDiceCount uint8
SecondaryType uint8
DamageDiceBonus uint16
DamageType uint16
EffectCount uint16
StartingEffect uint16
MaxUsageCount uint16
UsageFlags uint16
AbilityFlags uint32
MissileType uint16
AttackProbability [NUM_ATTACK_TYPES]uint16
}
type ItmEffect struct {
EffectID uint16
TargetType uint8
SpellLevel uint8
EffectAmount int32
Flags uint32
DurationType uint16
Duration uint32
ProbabilityUpper uint8
ProbabilityLower uint8
Res RESREF
NumDice uint32
DiceSize uint32
SavingThrow uint32
SaveMod int32
Special uint32
}
type ITM struct {
Header itmHeader
Abilities []itmAbility
Effects []ItmEffect
Filename string
}
func (itm *ITM) Write(w io.Writer) error {
err := binary.Write(w, binary.LittleEndian, itm.Header)
if err != nil {
return err
}
err = binary.Write(w, binary.LittleEndian, itm.Abilities)
if err != nil {
return err
}
err = binary.Write(w, binary.LittleEndian, itm.Effects)
if err != nil {
return err
}
return nil
}
func (itm *ITM) Tp2Block(baseNum int) (string, []int) {
stringIds := []int{
int(itm.Header.GenericName),
int(itm.Header.IdentifiedName),
int(itm.Header.GenericDescription),
int(itm.Header.IdentifiedDescription),
}
out := "COPY_EXISTING ~" + itm.Filename + "~ ~override~\n"
if int(itm.Header.GenericName) >= 0 {
out += fmt.Sprintf("\tSAY 0x0008 #%d\n", baseNum+int(itm.Header.GenericName))
}
if int(itm.Header.IdentifiedName) >= 0 {
out += fmt.Sprintf("\tSAY 0x000C #%d\n", baseNum+int(itm.Header.IdentifiedName))
}
if int(itm.Header.GenericDescription) >= 0 {
out += fmt.Sprintf("\tSAY 0x0050 #%d\n", baseNum+int(itm.Header.GenericDescription))
}
if int(itm.Header.IdentifiedDescription) >= 0 {
out += fmt.Sprintf("\tSAY 0x0054 #%d\n", baseNum+int(itm.Header.IdentifiedDescription))
}
if int(itm.Header.GenericName) >= 0 {
out += fmt.Sprintf("STRING_SET #%d = @%d\n", baseNum+int(itm.Header.GenericName), baseNum+int(itm.Header.GenericName))
}
if int(itm.Header.IdentifiedName) >= 0 {
out += fmt.Sprintf("STRING_SET #%d = @%d\n", baseNum+int(itm.Header.IdentifiedName), baseNum+int(itm.Header.IdentifiedName))
}
if int(itm.Header.GenericDescription) >= 0 {
out += fmt.Sprintf("STRING_SET #%d = @%d\n", baseNum+int(itm.Header.GenericDescription), baseNum+int(itm.Header.GenericDescription))
}
if int(itm.Header.IdentifiedDescription) >= 0 {
out += fmt.Sprintf("STRING_SET #%d = @%d\n", baseNum+int(itm.Header.IdentifiedDescription), baseNum+int(itm.Header.IdentifiedDescription))
}
return out, stringIds
}
func (itm *ITM) Strings() map[string]int {
names := map[string]int{}
if int(itm.Header.GenericName) >= 0 {
names["genericName"] = int(itm.Header.GenericName)
}
if int(itm.Header.IdentifiedName) >= 0 {
names["identifiedName"] = int(itm.Header.IdentifiedName)
}
if int(itm.Header.GenericDescription) >= 0 {
names["genericDescription"] = int(itm.Header.GenericDescription)
}
if int(itm.Header.IdentifiedDescription) >= 0 {
names["identifiedDescription"] = int(itm.Header.IdentifiedDescription)
}
return names
}
func OpenITM(r io.ReadSeeker) (*ITM, error) {
itm := &ITM{}
err := binary.Read(r, binary.LittleEndian, &itm.Header)
if err != nil {
return nil, err
}
itm.Abilities = make([]itmAbility, itm.Header.AbilityCount)
_, err = r.Seek(int64(itm.Header.AbilityOffset), os.SEEK_SET)
if err != nil {
return nil, err
}
err = binary.Read(r, binary.LittleEndian, &itm.Abilities)
if err != nil {
return nil, err
}
effectsCount := 0
for _, ability := range itm.Abilities {
effectsCount += int(ability.EffectCount)
}
effectsCount += int(itm.Header.EquipedEffectCount)
itm.Effects = make([]ItmEffect, effectsCount)
r.Seek(int64(itm.Header.EffectsOffset), os.SEEK_SET)
binary.Read(r, binary.LittleEndian, &itm.Effects)
return itm, nil
}