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Copy file name to clipboardExpand all lines: README.md
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@@ -26,6 +26,9 @@ Doing this fix should make hit slowdown **less latency** dependant.
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**Warning:** This plugin will make hit slowdown happen completely different to most servers (To compare: minemen.club has fixed this issue partly by not doing setSprinting(false) internally, it still has the other issue, of when the client sends START_SPRINTING / STOP_SPRINTING)
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## Attribute
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Since version 1.1 BetterSlowdown also cancels "useless" attribute packets which apply / remove the sprint modifier, this is handled client side and the server should not try to override this.
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## Dependencies
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This plugin uses, and depends on [PacketEvents](https://github.com/retrooper/packetevents)
Copy file name to clipboardExpand all lines: src/main/resources/config.yml
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# SERVER - this mode will just use the server sent value
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# SPRINT - always set sprinting true, causes the client to force the hit slowdown (if the client hit) for a single tick when it receives the updated metadata
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# NO_SPRINT - always set sprinting false, causes the client to not do the hit slowdown (if the client hit) even when its sprinting when it receives the updated metadata
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mode: NO_SPRINT
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mode: SPRINT
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# Should the server always apply the sprint attribute when attributes are being overridden by server (and the plugin can't cancel it due to speed change)
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# This is useful for HCF servers when you get speed 3 / speed 2, and your sprint suddenly disappears
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# This is still in beta as this can cause the player to sprint while not having the food for it and it can cause omnisprint
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