Skip to content

Commit 1391105

Browse files
authored
Update README.md
1 parent 113e4f3 commit 1391105

File tree

1 file changed

+3
-3
lines changed

1 file changed

+3
-3
lines changed

README.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -90,15 +90,15 @@ The repository [my-behavior-tree-project](https://github.com/miccol/my-behavior-
9090

9191
CREATE YOUR OWN ACTION NODE
9292
------
93-
1) Implement your action node class inheriting the abstract class`BT::ActionNode`.
93+
1) Implement your action node class extending the abstract class `BT::ActionNode`.
9494
2) Implement the method `BT::ReturnStatus Tick()` with the code you want to execute while the action is running. Use the method `is_halted()` to check if the action has been prempted. When the execution of your action finished, return `BT::SUCCESS` or `BT::FAILURE` accordingly.
9595
3) Implement the method `void Halt()` with the code you want to execute when the action gets preempted (halted).
9696
See the file `src/example.cpp` for an example.
9797

9898
CREATE YOUR OWN CONDITION NODE
9999
------
100-
1) Implement your condition node class inheriting the abstract class`BT::ConditionNode`.
101-
2) Implement the method `Tick()` with the code you want to execute to check the condition. Return `BT::SUCCESS` or `BT::FAILURE` accordingly.
100+
1) Implement your condition node class extending the abstract class `BT::ConditionNode`.
101+
2) Implement the method `BT::ReturnStatus Tick()` with the code you want to execute to check the condition. Return `BT::SUCCESS` or `BT::FAILURE` accordingly.
102102
See the file `src/example.cpp` for an example.
103103

104104
LICENSE

0 commit comments

Comments
 (0)