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CHANGELOG.rst

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Changelog for package behaviortree_cpp
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Forthcoming
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-----------
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* Build samples independently of examples (`#315 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/315>`_)
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* Fix dependency in package.xml (`#313 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/313>`_)
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* Fix doc statement (`#309 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/309>`_)
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Fix sentence
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* Fix references to RetryUntilSuccesful (`#308 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/308>`_)
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* Fix github action
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* Fix references to RetryUntilSuccesful
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* added subclass RetryNodeTypo (`#295 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/295>`_)
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Co-authored-by: Subaru Arai <SubaruArai@local>
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* Fix github action (`#302 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/302>`_)
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* Minor spelling correction (`#305 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/305>`_)
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Corrected `the_aswer` to `the_answer`
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* Update FallbackNode.md (`#306 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/306>`_)
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typo correction.
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* Add signal handler for Windows (`#307 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/307>`_)
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* fix
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* file renamed and documentation fixed
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* Update documentation for reactive sequence (`#286 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/286>`_)
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* Update FallbackNode.md (`#287 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/287>`_)
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Fix the pseudocode in the documentation of 'Reactive Fallback' according to its source code.
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* Update fallback documentation to V3 (`#288 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/288>`_)
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* Update FallbackNode.md description to V3
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* Fix typo
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* Use pedantic for non MSVC builds (`#289 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/289>`_)
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* Merge branch 'master' of https://github.com/BehaviorTree/BehaviorTree.CPP
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* updated to latest flatbuffers
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* Update README.md
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* Fix issue `#273 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/273>`_
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* remove potential crash when an unfinished tree throws an exception
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* remove appveyor
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* Merge branch 'git_actions'
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* Fixes for compilation on windows. (`#248 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/248>`_)
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* Fix for detecting ZeroMQ on windows
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Naming convention is a bit different for ZeroMQ, specifically on Windows with vcpkg. While ZMQ and ZeroMQ are valid on linux, the ZMQ naming convention only works on linux.
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* Compilation on windows not working with /WX
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* Macro collision on Windows
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On windows, the macros defined in the abstract logger collides with other in windows.h. Made them lowercase to avoid collision
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* Remove native support for Conan (`#280 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/280>`_)
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* add github workflow
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* Registered missing dummy nodes for examples (`#275 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/275>`_)
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* Added CheckTemperature dummy node
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* Added SayHello dummy node
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* add zmq.hpp in 3rdparty dirfectory
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* add test
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* fix some warnings
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* Fix bug on halt of delay node (`#272 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/272>`_)
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- When DelayNode is halted and ticked again, it always returned FAILURE since the state of DelayNode was not properly reset.
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- This commit fixes unexpected behavior of DelayNode when it is halted.
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Co-authored-by: Jinwoo Choi <[email protected]>
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* Clear all of blackboard's content (`#269 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/269>`_)
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* Added printTreeRecursively overload with ostream parameter (`#264 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/264>`_)
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* Added overload to printTreeRecursively
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* Changed include to iosfwd
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* Added test to verify function writes to stream
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* Added call to overload without stream parameter
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* Fixed conversion error
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* Removed overload in favor of default argument
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* Fix typo (`#260 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/260>`_)
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Co-authored-by: Francesco Vigni <[email protected]>
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* Update README.md
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* abstract_logger.h: fixed a typo (`#257 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/257>`_)
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* Contributors: Adam Sasine, Affonso, Guilherme, Akash, Billy, Cong Liu, Daisuke Nishimatsu, Davide Faconti, Francesco Vigni, Heben, Jake Keller, Per-Arne Andersen, Ross Weir, Steve Macenski, SubaruArai, Taehyeon, Uilian Ries, Yadu, Yuwei Liang, matthews-jca, swarajpeppermint
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3.5.6 (2021-02-03)
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------------------
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* fix issue `#227 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/227>`_

examples/CMakeLists.txt

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add_executable(t12_ncurses_manual_selector t12_ncurses_manual_selector.cpp )
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target_link_libraries(t12_ncurses_manual_selector ${BEHAVIOR_TREE_LIBRARY} bt_sample_nodes )
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endif()
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add_executable(increment increment.cpp )
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target_link_libraries(increment ${BEHAVIOR_TREE_LIBRARY} )

examples/t11_runtime_ports.cpp

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// more verbose way
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PortsList think_ports = {BT::OutputPort<std::string>("text")};
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factory.registerBuilder(CreateManifest<ThinkRuntimePort>("ThinkRuntimePort", think_ports),
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CreateBuilder<ThinkRuntimePort>());
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CreateBuilder<ThinkRuntimePort>());
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// less verbose way
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PortsList say_ports = {BT::InputPort<std::string>("message")};
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factory.registerNodeType<SayRuntimePort>("SayRuntimePort", say_ports);

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