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updated documentation
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docs/tutorial_01_first_tree.md

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but keep in mind that real "production" code would probably do something
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more complicated.
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Further, we will create this simple tree:
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![Tutorial1](images/Tutorial1.svg)
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## How to create your own ActionNodes
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The default (and recommended) way to create a TreeNode is by inheritance.
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Let's consider the following XML file named __my_tree.xml__:
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![ReactiveFallback](images/Tutorial1.svg)
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``` XML
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<root main_tree_to_execute = "MainTree" >

mkdocs.yml

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site_description: Introduction to Behavior Trees
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site_author: Davide Faconti
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copyright: 'Copyright &copy; 2018-2019 Davide Faconti, Eurecat'
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copyright: 'Copyright &copy; 2018-2022 Davide Faconti, Eurecat'
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theme:
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name: 'material'

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