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Update action_node.h
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include/behaviortree_cpp_v3/action_node.h

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@@ -141,8 +141,8 @@ class AsyncActionNode : public ActionNodeBase
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};
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/**
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* @brief The ActionNode is the goto option for,
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* but it is actually much easier to use correctly.
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* @brief The ActionNode is the prefered way to implement asynchronous Actions.
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* It is actually easier to use correctly, when compared with AsyncAction
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*
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* It is particularly useful when your code contains a request-reply pattern,
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* i.e. when the actions sends an asychronous request, then checks periodically

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