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Improve documentation on ReactiveSequence (#47)
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docs/nodes-library/SequenceNode.md

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@@ -54,8 +54,9 @@ Let's take a look at another example:
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`ApproachEnemy` is an __asynchronous__ action that returns RUNNING until
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it is, eventually, completed.
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The condition `isEnemyVisible` will be called many times and,
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if it becomes false (i,e, "FAILURE"), `ApproachEnemy` is halted.
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The __synchronous__ condition `isEnemyVisible` will be called many times and
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returns true or false quickly. If it becomes false (i,e, "FAILURE"), `ApproachEnemy`
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is halted.
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## SequenceWithMemory
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for this reason its parent must be a `ReactiveSequence`.
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![SequenceWithMemory](images/SequenceStar.svg)
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