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Merge branch 'master' of github.com:BehaviorTree/btcpp_website
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docs/tutorial-basics/tutorial_05_subtrees.md

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@@ -75,7 +75,7 @@ class CrossDoor
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public:
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void registerNodes(BT::BehaviorTreeFactory& factory);
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// SUCCESS if _door_open == true
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// SUCCESS if _door_open != true
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BT::NodeStatus isDoorClosed();
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// SUCCESS if _door_open == true

docs/tutorial-basics/tutorial_06_subtree_ports.md

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@@ -28,7 +28,7 @@ Let's consider this Behavior Tree.
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<BehaviorTree ID="MainTree">
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<Sequence>
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<Script script=" move_goal='1;2;3' " />
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<Script code=" move_goal='1;2;3' " />
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// highlight-start
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<SubTree ID="MoveRobot" target="{move_goal}"
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result="{move_result}" />
@@ -41,10 +41,10 @@ Let's consider this Behavior Tree.
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<Fallback>
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<Sequence>
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<MoveBase goal="{target}"/>
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<Script script=" result:='goal reached' " />
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<Script code=" result:='goal reached' " />
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</Sequence>
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<ForceFailure>
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<Script script=" result:='error' " />
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<Script code=" result:='error' " />
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</ForceFailure>
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</Fallback>
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</BehaviorTree>

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