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SendMessageController.ts
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152 lines (131 loc) · 5.46 KB
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// Copyright Epic Games, Inc. All Rights Reserved.
import { DataChannelSender } from '../DataChannel/DataChannelSender';
import { Logger } from '@epicgames-ps/lib-pixelstreamingcommon-ue5.7';
import { StreamMessageController } from './StreamMessageController';
export class SendMessageController {
toStreamerMessagesMapProvider: StreamMessageController;
dataChannelSender: DataChannelSender;
/**
* @param dataChannelSender - Data channel instance
* @param toStreamerMessagesMapProvider - Stream Messages instance
*/
constructor(
dataChannelSender: DataChannelSender,
toStreamerMessagesMapProvider: StreamMessageController
) {
this.dataChannelSender = dataChannelSender;
this.toStreamerMessagesMapProvider = toStreamerMessagesMapProvider;
}
/**
* Send a message to the streamer through the data channel
* @param messageType - the type of message we are sending
* @param messageData - the message data we are sending over the data channel
* @returns - nil
*/
sendMessageToStreamer(messageType: string, messageData?: Array<number | string>) {
if (messageData === undefined) {
messageData = [];
}
const toStreamerMessages = this.toStreamerMessagesMapProvider.toStreamerMessages;
const messageFormat = toStreamerMessages.get(messageType);
if (messageFormat === undefined) {
Logger.Error(
`Attempted to send a message to the streamer with message type: ${messageType}, but the frontend hasn't been configured to send such a message. Check you've added the message type in your cpp`
);
return;
}
if (messageFormat.structure && messageData && messageFormat.structure.length !== messageData.length) {
Logger.Error(
`Provided message data doesn't match expected layout. Expected [ ${messageFormat.structure
.map((element: string) => {
switch (element) {
case 'uint8':
case 'uint16':
case 'int16':
case 'float':
case 'double':
default:
return 'number';
case 'string':
return 'string';
}
})
.toString()} ] but received [ ${messageData.map((element: number | string) => typeof element).toString()} ]`
);
return;
}
let byteLength = 0;
// One loop to calculate the length in bytes of all of the provided data
messageData.forEach((element: number | string, idx: number) => {
const type = messageFormat.structure[idx];
switch (type) {
case 'uint8':
byteLength += 1;
break;
case 'uint16':
byteLength += 2;
break;
case 'int16':
byteLength += 2;
break;
case 'float':
byteLength += 4;
break;
case 'double':
byteLength += 8;
break;
case 'string':
// 2 bytes for string length
byteLength += 2;
// 2 bytes per character
byteLength += 2 * (element as string).length;
break;
}
});
const data = new DataView(new ArrayBuffer(byteLength + 1));
data.setUint8(0, messageFormat.id);
let byteOffset = 1;
messageData.forEach((element: number | string, idx: number) => {
const type = messageFormat.structure[idx];
switch (type) {
case 'uint8':
data.setUint8(byteOffset, element as number);
byteOffset += 1;
break;
case 'uint16':
data.setUint16(byteOffset, element as number, true);
byteOffset += 2;
break;
case 'int16':
data.setInt16(byteOffset, element as number, true);
byteOffset += 2;
break;
case 'float':
data.setFloat32(byteOffset, element as number, true);
byteOffset += 4;
break;
case 'double':
data.setFloat64(byteOffset, element as number, true);
byteOffset += 8;
break;
case 'string':
data.setUint16(byteOffset, (element as string).length, true);
byteOffset += 2;
for (let i = 0; i < (element as string).length; i++) {
data.setUint16(byteOffset, (element as string).charCodeAt(i), true);
byteOffset += 2;
}
break;
}
});
if (!this.dataChannelSender.canSend()) {
Logger.Info(
`Data channel cannot send yet, skipping sending message: ${messageType} - ${new Uint8Array(
data.buffer
)}`
);
return;
}
this.dataChannelSender.sendData(data.buffer);
}
}