Skip to content

Using DrawText with a different font sizeΒ #2

@tupini07

Description

@tupini07

hi! First of all, I wanted to thank you for publishing this project πŸ˜„ I've wanted to start using MonoGame for a while now, but I always got discouraged by its complexity and I'm finding PlayPlayMini provides just the right level of abstraction.

Anyway, I wanted to ask whether it was possible to use Graphics.DrawText to draw some text with varying font sizes. Right now, unless I'm mistaken, it seems to be taking the font size directly from what I specify when initializing FontMeta.

I know scaling fonts can create a whole lot of issues, but I was just curious whether this was possible as it is right now.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions