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1 parent 478c0c3 commit c2be8a1Copy full SHA for c2be8a1
Source/ProceduralDungeon/Public/Room.h
@@ -87,7 +87,7 @@ class PROCEDURALDUNGEON_API URoom : public UReplicableObject, public IReadOnlyRo
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// A player can be in multiple rooms at once, for example when he stands at the door frame,
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// the player's capsule is in both rooms.
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UFUNCTION(BlueprintPure, Category = "Room")
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- FORCEINLINE bool IsPlayerInside(const APlayerController* PlayerController = nullptr) const;
+ bool IsPlayerInside(const APlayerController* PlayerController = nullptr) const;
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// Is the room currently visible?
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UFUNCTION(BlueprintPure, Category = "Room", meta = (CompactNodeTitle = "Is Visible"))
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