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Fixed Fab compilation error
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  • Source/ProceduralDungeon/Public

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Source/ProceduralDungeon/Public/Room.h

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@@ -87,7 +87,7 @@ class PROCEDURALDUNGEON_API URoom : public UReplicableObject, public IReadOnlyRo
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// A player can be in multiple rooms at once, for example when he stands at the door frame,
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// the player's capsule is in both rooms.
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UFUNCTION(BlueprintPure, Category = "Room")
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FORCEINLINE bool IsPlayerInside(const APlayerController* PlayerController = nullptr) const;
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bool IsPlayerInside(const APlayerController* PlayerController = nullptr) const;
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// Is the room currently visible?
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UFUNCTION(BlueprintPure, Category = "Room", meta = (CompactNodeTitle = "Is Visible"))

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