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README.md

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@@ -11,15 +11,16 @@ Based on [Ben.Demystifier](https://github.com/benaadams/Ben.Demystifier).
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**How to use:** This is a preloader patcher. Put the compiled DLL into `BepInEx/patchers`. Requires BepInEx 5 (or BepInEx 4 with MonoMod.RuntimeDetour).
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### RedirectInternalLogs
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### MirrorInternalLogs
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This preloader patcher allows to capture and redirect Unity internal debug logs (i.e. the contents of `output_log.txt`).
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This preloader patcher allows to capture and mirror Unity internal debug logs (i.e. the contents of `output_log.txt`).
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Preloader patch provides a public event one can listen to which will receive all Unity logs, including internal debug logs that are only output to `output_log.txt`.
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Unlike output log, which can be disabled in the game, this redirect will always capture said debug logs.
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Unlike output log, which can be disabled in the game, this mirror will always capture said debug logs. If Unity already outputs `output_log.txt`,
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this plugin will simply create a copy of it in a more accessible place that `%APPDATA%`.
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**How to use:** This is a preloader patcher. Put the compiled DLL into `BepInEx/patchers`.
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By default, logs are output to `unity_log.txt`. This is configurable via `RedirectInternalLogs.cfg` configuration file that gets generated on the first run.
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By default, logs are output to `unity_log.txt`. This is configurable via `MirrorInternalLogs.cfg` configuration file that gets generated on the first run.
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### Simple Mono Profiler
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A simple profiler that can be used in any Unity player build as long as it can run BepInEx 5.x. It can generate a .csv file with profiling results from an arbitrary length of time.

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