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The tool crashes during the process startup phase when running on the game manosaba. #225

@FuyumiM

Description

@FuyumiM

What happened?

The tool crashes during the process startup phase when running on the game manosaba. The issue was traced to the GarbageCollector_RunFinalizer_Patch class, which incorrectly located a memory address due to faulty signature scanning.

Steps to reproduce

install bepinex and run the game.

BepInEx Distribution

BepInEx 6.0.0-be.733

Log outputs

[Message: Preloader] BepInEx 6.0.0-be.733 - manosaba (2025/7/28 10:04:29)
[Message: Preloader] Built from commit 995f04991b2b5ace4ddef07e12c3e99d4b2766a6
[Info   :   BepInEx] System platform: Windows 10 64-bit
[Info   :   BepInEx] Process bitness: 64-bit (x64)
[Info   :   BepInEx] Running under Unity 6000.0.48f1
[Info   :   BepInEx] Runtime version: 6.0.7
[Info   :   BepInEx] Runtime information: .NET 6.0.7
[Info   : Preloader] 0 patcher plugins loaded
[Info   : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message:   BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info   :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info   :   BepInEx] 0 plugins to load
[Message:   BepInEx] Chainloader startup complete

Environment

  • OS: Win 10
  • Unity: 6000.0.48f1
  • Game: manosaba

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