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Has been reported on the MelonLoader discord but told to make an issue here.
11:34:14.850] [Il2CppAssemblyGenerator] Using Unity Dependencies Version = 2021.3.22
[11:34:14.850] [Il2CppAssemblyGenerator] Using Deobfuscation Regex = null
[11:34:14.851] [Il2CppAssemblyGenerator] Cpp2IL is up to date.
[11:34:14.851] [Il2CppAssemblyGenerator] Cpp2IL.Plugin.StrippedCodeRegSupport is up to date.
[11:34:14.852] [Il2CppAssemblyGenerator] UnityDependencies is up to date.
[11:34:14.852] [Il2CppAssemblyGenerator] Checking GameAssembly...
[11:34:14.977] [Il2CppAssemblyGenerator] Assembly is up to date. No Generation Needed.
[11:34:14.978] Loading Mods...
[11:34:14.980] 0 Mods loaded.
[11:34:16.859] [Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[11:34:17.043] [Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[11:34:17.067] [Il2CppInterop] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain
[11:34:17.071] [Il2CppInterop] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Il2CppInterop.Runtime.Injection.Hooks.Class_GetFieldDefaultValue_Hook.Hook(Il2CppInterop.Runtime.Runtime.Il2CppFieldInfo*, Il2CppInterop.Runtime.Runtime.Il2CppTypeStruct* ByRef)
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
at UnityEngine.GameObject.AddComponent(Il2CppSystem.Type)
at MelonLoader.Support.SM_Component.Create()
at MelonLoader.Support.Main.Initialize(MelonLoader.ISupportModule_From)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Span`1<System.Object> ByRef, System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at System.Reflection.MethodBase.Invoke(System.Object, System.Object[])
at MelonLoader.SupportModule.LoadInterface(System.String)
at MelonLoader.SupportModule.Setup()
at MelonLoader.Core.Start()
at MelonLoader.InternalUtils.BootstrapInterop.Start()
DaBaldEagul, johnklipi and sunligh91
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