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Background.py
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48 lines (40 loc) · 2.22 KB
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from turtle import width
import pygame
class backgroundDraw:
width = 0
height = 0
yValue = 0
index = 0
index2 = 1
speed = 4
background = []
def __init__(self, widthScreen, heightScreen, window):
self.width = widthScreen
self.height = heightScreen
self.screen = window
def getResources(self):
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road.png"), (self.width, self.height)))
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road2.png"), (self.width, self.height)))
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road3.png"), (self.width, self.height)))
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road3.png"), (self.width, self.height)))
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road.png"), (self.width, self.height)))
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road2.png"), (self.width, self.height)))
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road2.png"), (self.width, self.height)))
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road.png"), (self.width, self.height)))
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road3.png"), (self.width, self.height)))
self.background.append(pygame.transform.scale(pygame.image.load("./resource/repeat/road2.png"), (self.width, self.height)))
def run(self):
self.screen.blit(self.background[self.index], [0,self.yValue])
if self.yValue == self.height:
self.yValue = 0
self.index +=1
self.index2 +=1
else:
self.yValue += self.speed
if self.index == len(self.background) - 1:
self.index2 = 0
if self.index2 == 1:
self.index = 0
self.screen.blit(self.background[self.index2], [0, -self.height+self.yValue])
def backgSpeed(self, faster):
self.speed += faster