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docs/geneticsresequenced/devs/new_attributes.mdx

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@@ -10,12 +10,12 @@ It's used by the [Efficiency](@geneticsresequenced:efficiency) Gene.
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## Base Looting
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Players have `geneticsresequenced:base_looting`, which increases the loot they get from mobs. Basically, if they have the attribute at value 2, anything they kill acts like they had Looting 2 levels higher than they actually did.
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Mobs have `geneticsresequenced:base_looting`, which increases the loot they get from mobs. Basically, if they have the attribute at value 2.0, its drop calculation will think it was killed with Looting III if it was killed with Looting I, etc.
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It's used by the [Looting](@geneticsresequenced:looting) Gene.
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It's used by the [Bountiful](@geneticsresequenced:bountiful) Gene.
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## XP Drop Multiplier
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Players have `geneticsresequenced:xp_drop_multiplier`, which multiplies the amount of XP mobs drop when killed by the player. For example, if the player has a value of 1.5, mobs will drop 50% more XP.
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Mobs have `geneticsresequenced:xp_drop_multiplier`, which multiplies the amount of XP they drop. For example, if the mob has a value of 1.5, it will drop 50% more XP.
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It's used by the [XP Boost](@geneticsresequenced:xp_boost) Gene.
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It's used by the [Experienced](@geneticsresequenced:experienced) Gene.

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