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README.md
@@ -41,6 +41,9 @@ and uses it to validate entry points at material specialization time.
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This prevents bevy from panicking when an invalid entrypoint is requested, falls back to the default shader,
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and re-specializes the material if it becomes available after a reload.
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+Note: AssetServer gives up on trying to load an asset if it does not exist,
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+so the `.spv` file must be compiled at least once prior to app startup in order to hot-reload successfully.
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+
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### `hot-rebuild`
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Adds the `EntryPointExport` resource, which can be used to retrieve an `ExportHandle` corresponding to a JSON output file.
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