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README.md

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@@ -25,7 +25,7 @@ As such, its use implies all the caveats of the above, plus the following:
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Beyond that, `bevy-rust-gpu` is also in active development, but has a relatively small user-facing API footprint.
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Major changes will be driven by development in the upstream `bevy` and `rust-gpu` crates.
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In practical terms, it's able to support the hot-rebuild workflow depicted above,
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In practical terms, its current state is able to support the hot-rebuild workflow depicted above,
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and allows for relatively complex shader implementations (storage buffer issues notwithstanding), such as [a Rust reimplementation of `bevy_pbr`](https://github.com/Bevy-Rust-GPU/bevy-pbr-rust).
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Currently, none of the [Bevy Rust-GPU](https://github.com/Bevy-Rust-GPU) crates are published on crates.io;

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