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CustomItems-LabAPI/CustomItems.csproj

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@@ -36,24 +36,6 @@
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<HintPath>..\packages\Lib.Harmony.2.3.6\lib\net48\0Harmony.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(SL_REFERENCES)\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(SL_REFERENCES)\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="CommandSystem.Core">
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<HintPath>$(SL_REFERENCES)\CommandSystem.Core.dll</HintPath>
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</Reference>
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<Reference Include="LabApi">
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<HintPath>$(SL_REFERENCES)\LabApi.dll</HintPath>
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</Reference>
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<Reference Include="Mirror">
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<HintPath>$(SL_REFERENCES)\Mirror.dll</HintPath>
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</Reference>
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<Reference Include="Pooling">
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<HintPath>$(SL_REFERENCES)\Pooling.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine.AIModule">
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<HintPath>$(SL_REFERENCES)\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(SL_REFERENCES)\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="API\CustomItem.cs" />

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