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We are exploring supporting the glTF_texture_basisu extensions without requiring heavy wasm files.
The extension requires support for these internal formats:
- ETC1S with BasisLZ (used for color-perceptual content)
- UASTC with optional Zstandard compression (used for data content)
Since ASTC seems to be the most widely (chrome/firefox/safari/android/ios) GPU compressed format, we would only target ASTC, and require fallback textures if not available.
provides options to select for compilation:
BASISD_SUPPORT_UASTC
BASISD_SUPPORT_ASTC or BASISD_SUPPORT_ASTC_HIGHER_OPAQUE_QUALITY
plus BASISD_SUPPORT_KTX2_ZSTD to 1
would then suffice ?
Would else would need to be considered ?
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