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Biogears IO Library
#Introduction Traditionally BioGears has required a number of runtime files in order to properly function. These files include XML Schema Definition files, and Material and Data definitions including Patients, Scenarios, Substances, and Environments. When BioGears is embedded in IoT hardware or included as part of a larger project like a Unity or Unreal Game. It can be difficult for the downstream development team to properly bundle and deploy these files on the device in a way BioGears understands. For this reason we know offer a libiogears_io dynamic library which can seralize these files as binary and embedded the as part of the BioGears library itself. Obviously, this comes with a large memory cost when loading these libraries so the use of it is optional at compile time, but on by default for simplicity. This documentation runs through the types of files we embedded how to modify, remove, or add additional files in addition to how to toggle this functionality off.