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Revert "Revert "Merge pull request #5 from z33ky/shotgun-laser""
This reverts commit c3e8bd0.
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blackshades/Source/GameTick.cpp

Lines changed: 3 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -3250,9 +3250,7 @@ void Game::Tick(){
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if(person[j].whichgun==sniperrifle)aim=DoRotation(person[j].skeleton.joints[(person[j].skeleton.jointlabels[lefthand])].position-person[j].skeleton.joints[(person[j].skeleton.jointlabels[righthand])].position,0,person[j].playerrotation+4,0);
32523252

3253-
if(person[j].whichgun==shotgun)aim=DoRotation(person[j].skeleton.joints[(person[j].skeleton.jointlabels[lefthand])].position-person[j].skeleton.joints[(person[j].skeleton.jointlabels[righthand])].position,2+(float)(Random()%1000)/500,0,0);
3254-
3255-
if(person[j].whichgun==shotgun)aim=DoRotation(aim,0,person[j].playerrotation-1+(float)(Random()%1000)/500,0);
3253+
if(person[j].whichgun==shotgun)aim=DoRotation(person[j].skeleton.joints[(person[j].skeleton.jointlabels[lefthand])].position-person[j].skeleton.joints[(person[j].skeleton.jointlabels[righthand])].position,2+(float)(Random()%1000)/500,person[j].playerrotation-1+(float)(Random()%1000)/500,0);
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if(person[j].whichgun==handgun1&&!thirdperson&&j==0)aim=DoRotation(person[j].skeleton.joints[(person[j].skeleton.jointlabels[righthand])].position-(person[j].skeleton.joints[person[j].skeleton.jointlabels[head]].position*.65+person[j].skeleton.joints[person[j].skeleton.jointlabels[neck]].position*.35),0,person[j].playerrotation-.9,0);
32583256

@@ -4138,7 +4136,7 @@ void Game::Tick(){
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41404138

4141-
if(lasersight&&person[0].whichgun!=grenade){
4139+
if(lasersight&&visions==0&&person[0].whichgun!=grenade){
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41434141
for(int j=0;j<numpeople;j++){
41444142

@@ -4165,7 +4163,7 @@ void Game::Tick(){
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if(person[j].whichgun==sniperrifle)aim=DoRotation(person[j].skeleton.joints[(person[j].skeleton.jointlabels[lefthand])].position-person[j].skeleton.joints[(person[j].skeleton.jointlabels[righthand])].position,0,person[j].playerrotation+4,0);
41674165

4168-
if(person[j].whichgun==shotgun)aim=DoRotation(person[j].skeleton.joints[(person[j].skeleton.jointlabels[lefthand])].position-person[j].skeleton.joints[(person[j].skeleton.jointlabels[righthand])].position,0,person[j].playerrotation+4,0);
4166+
if(person[j].whichgun==shotgun)aim=DoRotation(person[j].skeleton.joints[(person[j].skeleton.jointlabels[lefthand])].position-person[j].skeleton.joints[(person[j].skeleton.jointlabels[righthand])].position,2,person[j].playerrotation-1,0);
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if(person[j].whichgun==handgun1&&!thirdperson&&j==0)aim=DoRotation(person[j].skeleton.joints[(person[j].skeleton.jointlabels[righthand])].position-(person[j].skeleton.joints[person[j].skeleton.jointlabels[head]].position*.65+person[j].skeleton.joints[person[j].skeleton.jointlabels[neck]].position*.35),0,person[j].playerrotation-.9,0);
41714169

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