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v1.3
1 parent 048e7c3 commit 43a28c4

19 files changed

+86
-677
lines changed

Build/Data/Highscore

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Build/Data/HighscoreRevenge

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Build/Enhanced-Changes.txt

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@@ -1,3 +1,12 @@
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Black Shades Enhanced v1.3 and Black Shades Revenge Mod v1.1
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- Upgraded from SDL 1.2.4 to SDL 2.0.15!
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- Compiled under Visual Studio 2019 under the Visual Studio 2017 Windows XP compiler!
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- Revenge Mod: Fixed an issue where the player could spawn into a wall.
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The following changes are changes to the default config:
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- Set 1920x1080 as the default screen resolution.
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- Set the default FOV to 100.
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- Turned on "blur" (depth of field) by default.
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Black Shades Enhanced v1.1.2 and Black Shades Revenge Mod v1.0.1
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- Fixed an issue where you could spam open the main menu by pressing ESC (z33ky:mainmenu-spam)
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- Fixed the shotgun's laser (z33ky:shotgun-laser)

Build/blackshades.exe

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Build/blackshades_revenge.exe

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Build/config.txt

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blackshades/BlackShades.mcp

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blackshades/BlackShades.rsrc

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blackshades/Source/GameDraw.cpp

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@@ -1755,9 +1755,11 @@ int Game::DrawGLScene(GLvoid)
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text.glPrint(10,70,string,0,.8,screenwidth,screenheight);
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#ifndef REVENGE
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sprintf (string, "You have allowed %d successful murders.",badkills);
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text.glPrint(10,80,string,0,.8,screenwidth,screenheight);
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#endif
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}
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blackshades/Source/GameInitDispose.cpp

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@@ -3664,19 +3664,19 @@ int Game::InitGL(GLvoid)
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STUB_FUNCTION;
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#endif
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screenwidth = 640;
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screenwidth = 1920;
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screenheight = 480;
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screenheight = 1080;
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usermousesensitivity=.7;
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debug=0;
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vblsync=1;
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blood = 1;
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blood=1;
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blurness = 0;
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blurness=1;
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mainmenuness=1;
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@@ -3690,7 +3690,7 @@ int Game::InitGL(GLvoid)
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fullscreen=1;
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fov=90;
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fov=100;
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//If no config, write one
@@ -3987,7 +3987,7 @@ int Game::InitGL(GLvoid)
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else
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{
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SDL_GL_CreateContext(screen);
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renderer = SDL_CreateRenderer(screen, -1, 0);
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renderer = SDL_CreateRenderer(screen, -1, vblsync ? SDL_RENDERER_PRESENTVSYNC : 0);
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if (renderer == NULL)
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{

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