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Copy file name to clipboardExpand all lines: game/quiver/info_changelog.txt
+5-3Lines changed: 5 additions & 3 deletions
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@@ -10,7 +10,6 @@ Whitelists:
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- The Homewrecker/Maul
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- The Powerjack
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- The Hot Hand
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- The Brass Beast
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- The Huo-Long Heater
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- The Dalokoh's Bar/Fishcake
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- The Second Banana
@@ -32,6 +31,7 @@ Whitelists:
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- Darwin's Danger Shield
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- The Cleaner's Carbine
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- The Reserve Shooter
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- The Pain Train
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Blacklists:
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- The Spy-Cicle
@@ -73,12 +73,14 @@ Details:
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- Instead of a meter that does mini-crits when filled, The Cleaner's Carbine has been rebalanced to give 3 seconds of crits on kill, however these crits are affected by falloff (similar to the post-JI Ambassador)
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- Fixed the Engineer's build PDA not having proper mini-crit glow colors
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- Fixed the stock flame thrower not having proper mini-crit glow colors
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- The Reserve Shooter now crits airborne opponents (not including jumping or air jumping players) within 3 seconds of it being deployed. After the 3 seconds has elapsed, the crits are downgraded to mini-crits.
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- The Reserve Shooter now has a 15% fire rate penalty.
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- Fixed a bug where you couldn't send armored enemies airborne.
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- Fixed the armor broken condition not respecting some mini-crit attributes.
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- Made it so the the Flying Guillotine guarantees full crits on long distance hits with enemies that just got their armor broken.
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- Increased the recharge time for the Flying Guillotine from 5.1 seconds to 7.6 seconds.
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- Changed out the Dragon's Fury's -20 max armor attribute for a 25% damage reduction against unarmored players.
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- Added a 25% damage penalty on the Vita-Saw.
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- Removed the -10 max health penalty on the Vita-Saw.
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- Made it so the Vita-Saw saves up to 20% ÜberCharge after death, instead of using the organ mechanic.
- Made it so the Beggar's Bazooka no longer reduces ammo during a misfire.
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- The Darwin's Danger Shield now only gives a 15 max health bonus and a 10 max armor bonus instead of afterburn immunity and fire resistance.
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- Instead of a meter that does mini-crits when filled, The Cleaner's Carbine has been rebalanced to give 3 seconds of crits on kill, however these crits are affected by falloff (similar to the post-JI Ambassador)
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- The Reserve Shooter now crits airborne opponents (not including jumping or air jumping players) within 3 seconds of it being deployed. After the 3 seconds has elapsed, the crits are downgraded to mini-crits.
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- The Reserve Shooter now has a 15% fire rate penalty.
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- Made it so the the Flying Guillotine guarantees full crits on long distance hits with enemies that just got their armor broken.
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- Increased the recharge time for the Flying Guillotine from 5.1 seconds to 7.6 seconds.
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- Added a 25% damage penalty on the Vita-Saw.
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- Removed the -10 max health penalty on the Vita-Saw.
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- Made it so the Vita-Saw saves up to 20% ÜberCharge after death, instead of using the organ mechanic.
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MvM Changes:
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- Added armor-related upgrades to MvM (max armor, pierces damage resistances, and armor resistance).
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